04/09/2013 11:12 PMDon't necessarily disagree with most of what you said amytis, except about the ele shaman if he isnt using elemental blast which as you say probably is because hes on bats he should be using primal elementalist, no reason not to. Which I did recommend switching to on that fight.
Posted by Qyrix
I breezed right over that last sentence in your statement. Sorry! Yes, he should actually be using a level 90 talent, but we're talking about a difference on the order of 5% of his output. Their numbers do look a bit low, and I think they can make up for a lot of that by simply changing what they're doing (like putting the better AoE classes on the bats instead of the shaman, who is also much better for turtle-chasing, in my opinion, as he has much more freedom to move than the priest).
04/09/2013 11:12 PMinteresting, point about rockfalls, how did you handle it exactly? On our 6 minute kill we took 25.8 million dmg from rockfall so I was looking at the healing from that perspective. None of our dps were worried about moving from rockfall farther than the circle on the ground, probably because in our 25m it doesnt really make a whole lot of difference to avoiding the ~60k dmg from being near one.
Posted by Qyrix
I outlined our quake stomp/rockfall strategy in my first post:
One of my raiders came up with the idea of having everyone stand on the left side of the room and then run as far to the other side as possible right after a quake stomp. This vastly alleviated damage taken by people from rockfall for the encounter.
We actually stand on the left side of the little dirt bridge (the more adventurous of us will be in the water) and then head directly to the far right side of the room after the quake. When the rockfalls desist, you can move back to the left side at your leisure. The tank makes the same movement across the front of Tortos (while staying in melee range, of course) and the melee DPS (if they're not otherwise occupied at the time) stay behind the tank to avoid creating a dozen rockfalls in his path.
There's one person in the raid who gets permission to ignore this portion of the strategy, and that's the shell kicker. He may need to kick shortly after the quake stomp, and that's obviously more important than avoiding some 80k hits.
This is perhaps 5 seconds of fleeing from rockfall on every quake stomp (which I believe is like a 1 minute cooldown, or something like that). DPS are still free to do whatever they damage they can on the run, but the focus is on avoiding unnecessary damage. Using this method, it's not necessary for healers to heal anyone but the tanks during this time.
I've killed this fight with two separate (10 man) raid groups, and in both cases, properly executing this strategy was the key that made the other pieces fall into place correctly. Once everyone realizes they can survive this on their own, and the healers realize they only need to concern themselves with keeping the tanks alive, it's much more manageable.
Agreed. We simply side step the circles. It's not worth the time to run around like crazy trying to reduce/avoid the dmg. You're just making the fight more complicated than it needs to be at that point and likely hurting yourselves more than helping.
No one is "run[ning] around like crazy." It's a simple, organized movement which greatly reduces incoming damage.
04/10/2013 02:57 AMIf people are dieing to rockfall it's probably because they stood in a direct hit to eat ~350k damage, they are running out of thier healers range, or their healers just aren't being reactive.
Posted by Stratis
Yes, it's probably
because they took a direct hit. But not always. Rockfall splashes 80k damage out to 20 yards. Several of those, stacked on top of the 30% hit you just took from quake stomp and combined with, perhaps, a few turtles you might have failed to dodge can absolutely spell death. Our healers were far too concerned with that occurring on this fight and telling everyone that their main priority was not standing in fire alleviates that.