I am sure people have previously had an issue about trying to drop hit/expertise, but this tier especially seems terrible about the method it is going about it. In terms of Boss drops for Hunter the breakdown includes; 5 items with hit, 7 with expertise, 9 with crit, 9 with mastery and then 19 with haste. This ignores the random stat bracers. I assume the haste is to push the PPM trinkets but the other items show close to an effective split with all the other stats. Expertise and Hit are clearly less necessary than the other stats. I have more rating of each of the other stats than necessary hit and expertise combined. This creates the situation reforging was created to avoid, where items are effectively not usable.
If all the base hit/expertise on my gear was replaced with mastery/crit/haste, I could still reforge into hit/expertise capping. Having some items, like Renataki's Soul Charm or the Shattered Tortoiseshell Longbow can easily create a situation where I cannot use other items with expertise. With both of them and even reforging the expertise on those items puts me about 600 expertise short of being capped. Those two items effectively put me in a situations where I can afford to only use one more item with expertise on it without going significantly over cap. That means out of the 5 expertise items remaining I can afford to use 1 and have to effectively scrap the other 4. I know blizzard is already aware of how the reforging cascade works when people get new items. Why do you constantly allow the system to go on when you know of its existence AND say you dislike it? Changing item values is not beyond the technology.
The easy route is to say, "Just use other items!" but the point of reforging to to make a system where items that SHOULD be upgrades are taken and used instead of just being effectively wasted. I fail to see the logic of introducing the reforging system and then very easily leaving in the capacity to have the exact reason reforging was put in to prevent. It is easier to be undercap and reforge to cap than to be severely over and reforge under. I can always reforge other things to get up, but I can't reforge more expertise under.
Using a coin and getting the heroic Tortos bracers with random stats and getting about 900 expertise was just amazing. I can easily have 3 items with base expertise values over 900 when I only need 2210 to cap. Having an item that has about 75% of the expertise I need to be capped seems like a terrible item to begin with.