If you could change
Somehow I will make this work, somehow I want my demon hunters already.
04/19/2013 11:34 PMPosted by KynrindI would have redone how death knights were introduced into wow by using their established lore from WC3 (fallen paladins as opposed to just anything that can be reanimated).
That would limit death knights to just humans, dwarves, Draenei and Blood elves then.
Should have added that "undead" death knights were simply humans who have lost more flesh than their more intact counterparts (either due to rot or battle damage), not Forsaken who were recaptured by the Lich King. Even so, the very nature of their existence is necromantic so it still makes sense.
I would exclude Draenei due to their lack of participation in the 3rd war (The only ones were Broken I believe and they had almost nothing to do with the Scourge). Also, they would be less tolerant of those who willingly turned their back on the Light than the other races. They would probably treat a Draenei death knight in the same way that they would treat a warlock.
So basically, humans, undead, Blood Elves, and dwarves but that's just me.
Put Varian into the position of Supreme Allied Commander instead (with much the same story build-up), and make more references to the legacy of Lothar and how the young King holds up to it. He can be the Alliance leader without being the Alliance sovereign.
I think that sends a better message, a better story.
I suppose there's a few things I'd do differently about Cataclysm, but I won't dwell on it.
Remove the worgen as a playable race. They don't add anything new or exciting to their faction, the Alliance already has a tree hugging faction- we call them night elves. And Blizzard seems to agree since the worgen haven't been any kind of major players in the Alliance and act more like a neutral race, when they actually deign to show up in anything related to the Alliance.
Remove the draenei as a playable race. They do more for the Earthern Ring and the Argent Crusade as well as the Blood elves then the Alliance and even the Alliance leadership thought they left after the the restoration of the Sunwell. They work better as a neutral race since their whole purpose in being is to get all of the factions together as one to fight the BL. Which is the exact same purpose as every other neutral race in game- get both sides to work together.
Completely rewrite the Deathwing from Cataclysm. That wasn't DW, that was just a angry black dragon. So to make it easier, we find out that it wasn't DW and just a "clone" "pawn" and the real DW is still working behind the scenes.
Make Garrosh not the mustache twirling villian that he has become. It's just plain stupid and a horrible end for a very compelling character that has been build up both in and out of the game.
Remove the faction war. It's stupid and there is no winners or sense of satisfaction from this. The Horde will not be destroyed, the Alliance will not regain anything lost. The simmering cold war was more interesting.
Rename High King to Supreme Alliance Commander and give it to someone who isn't a faction leader.
Remove Malfurion as co-leader of the night elves. Sorry Mal, but you can't be putting the interests of the CC over your own people and you can't wear two hats (Alliance/nuetral) because they will conflict. Go back to being just the leader of the CC.
Staghelm and Meiv are brought back to bring some tension to the night elves. Just because you think different then Mal doesn't automatically make you evil.
Deathwing was mentioned above more than once. I'd have him be a bad guy, sure, but not a complete raving nutjob. I'd have the scheming, civilized, Bond-villain Deathwing back.
Not lore per se, but I wish the game world was twice as big. Hopefully if "WoW 2" ever happens the game world will be at least five times as big. As long as quest hubs are well designed and we have easy means of fast transport, large size is not a hindrance.
I was thinking today, while killing Arthas, wouldn't it be cool if we could willingly join him and kill Tirion? The exact scenario couldn't be cannon but I think it would be more interesting to have multiple factions. I'm of the opinion that Arthas was killed off too early. Going along wiht that, I'd like a less rigid Alliance vs Horde divide, so you could move freely about the world except for the factions you have pissed off.
I would have had the Night Elves join the Horde and the Forsaken join the Alliance. That way, the Horde could have gotten their pretty race and the Alliance could have gotten their dark race early on.
During BC, Ogres (led by Rexxar) join the Horde and Blood Elves rejoin the Alliance.
I would also have added the Scourge as a third, playable faction.
Varian died in the arena pit.
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