thanks for piping up. do you see this as a fatal flaw given that most people are capping level in 2 to 3 weeks? Should they have extended the leveling experience or provided new routes at end game?
I don't see it as a flaw, I see it as a completely casual game. For a casual, it'll take a while to gather up the badges required for the dungeon item skins, the mats required for leveling your crafting to 400 and then the mats to craft your set.
Dyes are expensives for the cool ones (Abyss and Celestial), my thief had an Abyss bought for 15g (which is a massive amount of gold, or was back in January).
For people used to playing WoW and putting in 4 hours per day, more on weekends ? The game is finished entirely too fast and there is no other point than simply "fun". I was doing that at the end. Want to know why I stopped and came back to WoW ? The community. They were like "wow, this game is so hard! Mail me exotics! Don't add more powerful items!"...