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I notice you have your buffs up next to your minimap, have you considered moving them down next to your actionbars so that your eyes only really need to look mainly at the bottom half of your screen for your important abilities rather than all over the place? I have found this immensely helpful while tanking. It would also make it somewhat easier to eye your rage bar ;)
Most of my self-buffs and important buffs pop up on my Unit Frame as well (things like Barrier, Block, Ultimatum, SnB, Enchant procs, Enrage, Pain Suppression, Ironbark ect), so I don't really end up looking up there all that much. That combined with spell alerts (Standard Blizzard ones) and Weakauras I'm used to having my buffs out of the way of my vision and if I need to track something, I figure out a way to bring it down closer to where my eye naturally falls.
Other than that I don't really care about tracking Riptide's duration on me, as an example.
Is that what tells you how much you're going to absorb? (It looks like there's a number on it in the first screen shot.)
Yes it is; the addon is "smart" in the sense that it tells you how much you're "going" to absorb with Barrier (based on damage patterns in the last like, four seconds or so) versus how much you're "going" to block thanks to monitoring damage over the same duration. It also graphically (through filling up the square green and then chipping away parts of the fill) tells you how long your buff will stay up, and updates Barrier's absorb amount remaining whenever you're hit.
The main problem with this is that it sometimes it ends up telling you certain things without giving you the whole picture; I only really advocate using it if you actually know how your abilities work and what the boss is hitting you with. Other than that you'll only get your mitigation right about half of the time on average.
Also I don't think the addon's author is maintaining it anymore, so positioning it is kind of a pain, since you have to go into the lua natively and hard-code its position yourself; also you have to fix Barrier's calculation by hand (which I can put here if people are interested, it's just a number change) since the AP scaling was nerfed in 5.2 slightly. (I may or may not try to work on that for myself at least, because that's annoying as hell >_<)
Also if you're going to try out ElvUI, you can entirely disable parts of it, like Unit Frames (if you want to use SUF); I run with Nameplates off because I use Tidy Plates+Threat Plates (have since Wrath, no point going away from them now), and if I wanted to I'd disable nameplates for something like SUF if I couldn't stand them...but honestly they're fairly customizable so I'm okay keeping them around.
I also advocate doing this if you don't use Shield Maid; having some way to keep up your Barrier absorb number's pretty good.
Thank you :) And I agree with you about the naga mouse. I can actually hit all 12 buttons just fine. I am considering get rid of my Nostromo and changing those keybinds to Shift or CTRL and 1-12. The weird Function keybinds you see are on the nostromo. I don't break my fingers reaching all over the keyboard.
My big, fat and old thumb just wouldn't handle a Naga mouse. It hurts to much to curl it up and press buttons with it. The mouse I have has one BIG button on the side, and it is fine.
So I rely on just remapping everything except Q,W,E and S around what I need to do.
6 is demo banner
8 is my all dps cds macro but its a pain and i miss sometimes
9 is ER, not ideal but nothing else left....
11 is flying mount
10 (or is it 12) is my warbinger spam to tag macro, but I dont think Id trust it as a normal bind
7 and the wrong one from the macro are the ones I don't use.
How do you work WA barrier tracking? I tried pasting what looked like 'display how much barrier absorbs' from shield maids LUA into a progress bar, but I was getting an error
Edited by Ðemolition on 4/22/2013 3:42 PM PDT
Here's my slightly outdated and pre-horde raid UI during a Ji'Kun kill. It's not perfect, I still need to get off my !@# and remove the error text, but otherwise I like it a lot. It's a lot more minimalistic outside of raid, but I like to have a lot of information available.
Explanation of the UI!
Over my unit frame, I have my (ascending) current blood shield absorb amount and duration, scent of blood stacks and estimated heal of my next death strike, and total absorbs from all other sources (paladin healing, divine aegis, PW:S, etc.). This is all from BloodShieldTracker.
To the left and right of the middle of my screen I have my healing/incoming damage on the left, and my outgoing damage on the right, both shown via MikScrollingBattleText (MSBT).
I like the default raid frames and unit frames, but the default set up for the raid frames is ugly so I like to turn on class colors, remove the borders, and group them by group number.
For my runes, I use Engraved because they're pretty and they tell me all I need to know (which are regenned, which are regenning, how close they are to regenning and at what rate) all shown by the runes filling up as they regen.
I have most of my buttons hidden via Dominos as I have everything keybound to a naga and I've been playing my DK long enough to not need to see many of my abilities (I still have the basic stuff on my main bar in case I'm not able to use my mouse for whatever reason). I also have a bar to the right of the target frame just to show cooldowns on various abilities (I use OmniCC to put the number of seconds remaining on the CD on the button).
Bottom right should be familiar to most tanks, it's just Omen and Recount. I'll often change the recount to show Healing Done/Taken or Damage Taken as well, depending on the fight and what I want to monitor.
A few things that aren't shown:
DeathNote: Right click a player and select DeathNote to view the last 20-30 seconds of their life including all damage taken, healing taken, and buffs/debuffs gained/lost. Very useful to look at how I died and where my healing was coming from, but I also use it to see how other people are dying as well.
TidyPlates: The boss is too high up to show the nameplate, but I use TidyPlates Threat Plates which is incredibly useful for tanking.
TellMeWhen: I'm a huge fan of TellMeWhen, but none of my icons are shown right now. Highly configurable, and very, very useful for tracking conditions.
Edited by Kairas on 4/22/2013 3:42 PM PDT
- trigger: aura
- use full scan
- spellID: xxxxxx
- use tooltip "size" instead of stacks.
back on display:
%n for the name
%s for stacks (which is set to show the "size" of the buff, in this case the amount absorved)
I wouldn't mind a "mini-naga" with 6 buttons instead of 12 on the side.
You're in luck!
Not sure if that will be easier for you to use because the placement is entirely different, but I thought I'd at least bring it to your attention.
I do have WeakAura's installed, but I've never got around to figuring out how to use it properly. And haven't rly found any strings that I like. If anyone has some suggestions that'd be cool.
But I actually meant the shield maid function that shows how much it WILL absorb, before you use it
Oooh! You mean how much it will absorb if used at a specific rage amount.
It might not be supported to be honest even with .lua custom code. But it might! Good enough to give it a shot!
I'll see what I find after raid tonight. :D
Edited by Scyas on 4/22/2013 5:44 PM PDT
Well, shieldmaid is able to do it, and as far as I can see weak auras can do anything :P
Edited by Ðemolition on 4/22/2013 6:12 PM PDT
Demo, I think this should do the trick:
I haven't tested it in raid combat or anything, but it should show you in real time how much your shield barrier will absorb. It is left blank when you have under 20 rage.
Edit: I did a heroic. It does in fact work! Woo!
Edited by Scyas on 4/22/2013 11:48 PM PDT
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