•Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
•Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
•Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).
Anyone else *sigh* over this? I feel like they do not read forums or listen to ACTUAL things we want. I mean I guess a bigger healing circle will be nice, but nobody really asked for this/said we needed this.
Mushrooms like that wont go live - they'll be too OP. Why not listen to THE DRUIDS when we ask for them to be ONE mushroom to place, instead of 3 globals. WE WANT THE SPELL LESS CLUNKY!
I seriously wish they would read our posts on the forums, find out our real issues, then work to fix.
Building in T14 4 set would be great, and help our HPS a bit.
Reducing innervate CD would help us - at least we could blanket more.
The ONE mushroom thing - making us less clunky.
Give us a reason to use nourish/healing touch again.