The Thunder Forge Legendary Quest
I was able to beat this as a tank. I did no prior research before heading into the scenario, I'm bad I know. but to throw at least a little hope to others I'm going to say this: when I was in there, I had no idea how the mechanic on the defender actually worked - I did 0 healing or dispels on the defender and did still beat it.
1st attempt I used my bear spec (511 ilevel at the time). ran out of anvils and didn't have the sha low enough to spawn the spear.
2nd attempt I tried kitty (497 ilevel), thinking with the higher dps maybe I wouldn't have issues beating the built-in enrage. I couldn't have been more wrong.. I lasted maybe 20 seconds before I died. went back to bear, kitty was just way to much of a squish factory.
3rd attempt: bear spec. ran out of anvils again but did better than I had on the first attempt.
4th attempt: bear spec. got the spear to spawn somewhere around 24% and beat the thing. THANK GOD. if this attempt had failed I was next going to try food, flasks and pots. also on this attempt I killed the little shas (called debilitating shas maybe?) as they popped out, which I didn't do on previous attempts.
It is a legendary quest chain, I expect it to be hard but it should be of equal difficulty for ALL classes no matter their spec or role. Unless I am able to complete this by healing the Celestial defender I don't see anyway I am going to be able to complete this part of the chain.
just got this done today wiped twice but may i suggest something seeing as i wiped to nalak more then the sha guy lol anyhoo the defender use the forges to interrupt insanity only with anvils be4 the sha cast it period. Then kite meteors and the bolt spell he tosses at you to avoid the knock back yes the defender will reset when the defender goes down i would just kite the sha around the forge blink away rockets boots etc until the defender got his butt back up and started on sha again then stop and resume my rotation. Once again avoid the bolt he tosses and metors and anvil when needed. hope i sort of helped if you can save forges it helps alot i did die a few times be4 once where i ran out of forges once where the spear got inbetween both bosses so clicking it resulted in death aoe mess that was, anyhoo hope i helped some what.
note: : this is with defender at 50 percent health each time"
also note: i rarely used the health beam just used my runes when i could block etc defensive cd's help plz use them in all areas of this fight even when kiting sha if close gl
Poorly designed all around. If we die on the final stage we are in combat with the boss within seconds of rezzing with no chance to get food buffs. If we don't happen to have a Jeeves or a mount with an NPC that can repair we have to leave the instance after multiple deaths. At that point we have to start the entire scenario over from the beginning. Might do well to remember that melee means being within 10yds of whatever we are trying to kill. Melee/tanks spend most of their time running out of bad so have little time to spend hitting the boss. Obviously designed for ranged classes and screw the rest right Blizz?
Having read alot of comment on this all of those ranged dps are totally crap.I can't believe how much they screwed the hole fun for melee and healer on this expantion.As holy paly i can't finish my legendary quest and my dps spec only does 12k.I have no intention spending my hole life on this game just because dev are too stupid to think about what they doing.In fact this whole freaking expantion look like it has been made for lock ...(green fire and multidot is just better in any circumstance specially in Brawlers guild wich is in fact designed for ranged dps...)
It's definitely possibly as a HPal. It's stupid but it's possible.
I was melee dps, but also healing the 2 NPCs. As it transitioned into the final phase both NPCs "left the group" and despawned. So now it's just me trying to solo the mob with 32M HP, but the anvils don't interrupt insanity.. gah.
That said, "Insanity" is an excellent name for that spell, because this seems all but impossible for tanks. We can neither deal sufficient damage to the Amalgamation to get the spear nor heal the defender enough to allow him to do the damage for us. I've died a good half a dozen times over the course of an hour, and my gear was completely broken at one point. I tried quickly switching to my DPS off-spec after the blacksmith phase, but my gear isn't set up for DPS'ing, so that didn't make much difference. I'm going to try to get higher level gear (currently at 503, other posters seem higher) and come back later, but this is simply absurd.
I noticed Blizzard reduced the amount of Valor needed for that (previously) minimum-six-week-long Test of Valor quest, hopefully they'll nerf this too in a couple weeks as well... otherwise I don't have my hopes up for completing this at all.
Stupidly designed. There are bosses in the heroic scenarios with less health than the Sha Amalgamation...and they take 3 ppl to run. This should be a group scenario. Just like the quest "A Change of Command" is a group quest. Tho that one is more like a mini raid.
Run out of range of the little aoe shadow spell.
Run and dont stop running from the meteors.
Interrupt his nuke with the anvil.
When the defender has lost agro kite him closer to unused anvils.
Pop your cool downs as you go.
Granted warrior mobility helped, but it seemed pretty good for a heroic quest.
Oh, and I didn't notice any green healing beams so I guess I didn't use them :p
I'm just so glad there is at least some part of this quest chain that is not just mindless waiting on RNG drops or vp / rep gates.
Overall a very average quest chain so far.
Also, the times I did die, most of my cooldowns reset (a small mercy) however Holy Avenger did not. Going to report that as a bug.
All in all, this was a very poorly designed quest and I wish all other tanks (hell, all of you) the best of luck with it. I'm glad it's over - Nalak has proved to be far easier so far.
anyhoo im pretty pissed off cuz i do want to complete this but im not gonna pay 29.98 for two months because of some high damage output attack that keeps just wiping me for the entire time ...plus i read what the legendary dps meta does ...not even worth it to be honest. i dunno if im gonna even continue this quest. i admit i panic at the first sign of insanity and target the defender instead of the anvil too... make it so that never happens and i can probably down this freaking guy lol
I'll try again another day when I get over the trauma. =P
e: So I got over the trauma and went back (start over from the beginning). First time, ran out of anvils and Sha was still too healthy. Second time, unlucky turn. Third time, applied more damage but still got deaded but LOOK the screen icon lit up (yay DoTs kept ticking) so rezzed and clicked and Done. Phew.
Then solo'd Nalak (not really) and that part was only one death. Now back to collecting geegaws.
i just heal the **** out of the defender and 1 shot =.=
The tried many times as ret. I could get him down to 1/4 health, but never saw the sword thingy. I can execute fine, but I would need one more anvil (like others, my off-spec dps is low). I tried not using one anvil on the first insanity, but it overpowered me. Maybe I'll try the speed-boost click-all-the-anvils strategy, but that sounds like a bug they would fix.
Please report any Code of Conduct violations, including:
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.