05/01/2013 12:25 AMThere are mechanics melee deal with that are nowhere near as deadly for ranged, such as pink dinosaurs on horridon.
Posted by Lobster
This would be true if there weren't so many mechanics that melee can just ignore. I'm not pretending ranged stacking isn't typically advantageous, but as one of the few melee brought to fights it's typically rather easy.
From this expac:
Stone Guards favored ranged. Feng, melee don't get resonance, slight edge for melee. Gara'jal was even. On spirit kings melee lost way less DPS to annihilate and cleave, but lost more on Meng kiting. However, they didn't have to deal with the spread for pinning arrow, and volley is a joke to avoid in melee. Elegon again pretty even. Will was hard to really compare.
Vizier was about even, melee lost less dps on attenuation if you did it properly. Blade lord, melee didn't have to deal with the obnoxious torandos and wind step -- positioning was a joke. Next 2 pretty even. Amber shaper melee had the knock back while ranged had scalpel + tank throw stuns. Empress, melee had 0 mechanics to deal with in phase 1.
Protectors pretty even, maybe range favored for dpsing while getting buffs from the adds. Tsulong was a joke for melee in comparison due to no nightmares. Lei Shi was a joke for everyone. On sha melee didn't have to deal with waterspout.
This tier, Jin'rokh is a wash, Horridon is way worse for melee but a really easy fight in general, Council probably favors ranged slighty (kaz running around), on Tortos ranged do all the work. Meg ranged get ice beams, which I don't think go on melee, but melee get occasional frontal hitting issues. Durumu favors ranged because melee are mostly screwed on ice wall damage. Primo (with our strat at least) melee tunnel most of the whole time. Animus sucks for everyone. Qon favors melee to a huge degree -- enough melee and you can only have the spear go on melee, and they can just move and not have to deal with dead zone, which is a terrible mechanic to deal with as ranged. Also, they don't have to worry about arc lightning at all. Consorts is probably a wash--she charges out of range of everyone, ranged have to deal with spreading issues way more than melee do. Lei Shen is pretty good for melee too (melee ball lightning stack), but pretty reasonable for everyone.
The best example for melee ignoring fight mechanics was probably H Rag, however. 0 dps loss on world in flames, and ignored almost every relevant ability until p4.