For those reasons I love WoL.
I really REALLY like it's ability to provide us dream-crushing ammunition !
I'd also say, you should reconsider on the Ji-kun trinket, i got it in LFR and finally upgraded a 483 trinket. It procs a 32k heal (i know it says 23k, but my WoL says average hit was 32k) and crit twice for 66k. I'm not saying it's the best thing ever, but I really do want that trinket on heroic. WTB.
this is one thing that I'm considering and well .. and this is something that worked for me all those years in the tanking business.
the Ji-kun trinket is not one of those trinkets that you can put on a spreadsheet and say "ok, it reduces X dmg taken over the course of the fight".
Imo, tank trinkets are split in those categories:
- one use trinkets that are awesome in fights where the "on use" can help you handle some mechanics. Example Stay of Execution
. It was an extremelly good trinket to help soak "big hit" mechanics.
- trinkets with passive stats that increase your overall survivability and if possible, have powerfull random procs. Example Rune of Re-Origination
. The proc might be out of your control, but when it procs .. it's a kickass proc. But many trinkets with overall good stats, often have an irrelevant proc (like the str proc for the prot pally haste trinket .. or the agi proc from renataki .. I mean, those procs hardly make any difference in "problematic" situations).
- trinkets with passive stats and those "oh crap" procs. Example Spidersilk Spindle
or Ji-Kun's Rising Winds
. I think those procs have their places and merit. Ji-kun is a 48k heal + modifiers, and it can crit.
Tanks often have a "oh crap" tool. DKs have rune tap, monks have Expel Harm, both tied to <35% hp procs. Coupled with those "oh crap" trinkets, which often are in a very low cooldown ... can really help you staying alive.
I understand that overall dmg reduction is important .. but tanks usually die when things go wrong. And tank's death is also the initial trigger for a wipe.
So yeah, I think those "oh crap" trinkets, even if they have a lower overall reduction, they make up for it by making you stay alive on situations that you could be killed instead.