Gratz, guild is still only on reg horrid on, if we could just keep all our dps up past the second door, we made it to the fourth once, but a certain mage kept dying at the second (rending charge or living poison or something), and one of our warriors died on the next door, adds just got too numerous. Maybe tomorrow night we'll actually make some progress. (in the mages, and the healers, defense; it was the mages first time in reg ToT, so he could have gotten out of range.)
Weve been picking our mages, various melee dps, and the marks hunter ive talked about over the lock(the one with the soulstone issue), Im fairly certain her dps could be better, but ive been turning recount off on jinrok and forgeting to turn it on for horrid on, so I dont know what shes pulling. This new mage brings our raiding mage count up to 3, Me and the other hunter have priority as we always show up and typically know mechanics. As does our dps warrior, the remaining two dps spots change as we dont have regular, reliable attendance from any of our other dps.
Is the council as hard to get past the first time as horridon has been? I know tortos will be fairly simple (Im prob going to be expected to MD bats to the bat tank, after that ill prob be burning turtles since we have 3-4 ranged and 1-2 melee, not sure what will happen when we get to him)
Edited by Eurugan on 5/9/2013 7:01 AM PDT