IC Cover Story: The IC cover-up of their operations would be some type of shipping service. Imports/Exports; to which D&D styled events can be used to create plots having to do with intercepting pirates or even simply stealing cargo from their competition. This can also be done as NON-criminal activity. Such as recovering/supplying things to other people/guilds, should we find contacts.
HQ: The base of operations would be in two places, their cover-up stories would happen in the shipyard/ships of any sort/docks where the actual underground activity would be in the center of the tram area. We can have bouncers that are designated to keep out people who are not invited. In these events we would have our fighters(pet and people), gamblers(people making the bets), etc.
Policies: When dealing with debts from other characters both inside and outside of the guild, there is potential to have people hunted down, captured. But as a guild our rule will be that the killing or maiming of any character is frowned upon. "Debts" themselves are decided between the players involved. In no way, shape, or form, would it be expected for people to alter their characters in order to keep the story going. My intention for this guild would be to have people who WANT to be in this type of story, to be able to create personal storylines with us.
As far as pet battles are concerned, players will have to have their characters pets at similar levels. I intend on having brackets similar to BG: pets will be separated to categories based on their level and people will fight them accordingly. I.E No level 25 pets will be fighting level 8 pets. (Unless it's on purpose, "cheating" in-character).
People battles("cage fighting") will be freeform, however players involved will be told prior that if one of my officers believes the fight is getting out of hand (whether this is ICly someone's going to die, or OOC bickering) we have this right to exercise an intervention.
All money debts in this guild are RP currency. No actual gold or items will be traded or taken, for this would break the gambling policy. Possibility to use GHI, but I'm wary since I know this add-on is unstable for lot a of people.
IC Naming Policy: Characters in the guild will have up to three names, essentially. One of them is a nickname (designated or chosen, the player's choice), their actual character's name, and if they like to have a separate name for their "civilian" cover, they can have that. The only name that will be required is the nickname, simply because when doing the underground stuff ICly they obviously don't want people knowing who they really are.
Name of said guild is pending. Not sure if we're going to reuse our original name <Crows of a Murder> or go to something else.
Plenty of room to revise/expand on all these ideas, with the right people and right ideas. I would love to hear feedback as long as it's constructive.