05/09/2013 01:15 PM
Posted by Akatia
They can't make the AoE go off of us, because they don't want it to get into our single target
The damage for one nova hitting one mob wouldn't be worth the GCD, would it? Even compared to a hardcast partial-MW LB (ie the lowest priority filler there is), it seems like it would be lacking in punch.
Novaing from yourself would be really useful for very-low-HP mobs, but wouldn't really add that much on mobs that can live long enough to apply and spread FS.
Part of the problem may be that LL and shocks already *are* in our single target -- so if the trash pops up at the wrong time, you may have to wait a few seconds before you get everything off CD to do FS>LL>FN. This is one reason the "FN spreads FS" idea keeps coming up -- it would mean that switching from single target to AOE didn't depend on LL being off CD. As long as you have FS on your preexisting target you can FN it any time you weren't already AOEing (since FN doesn't share CD with any single-target rotational abilities) and then you'd have multiple flame shocks running right away.
Hardcast partial MW is costing dps in that it clips melee swings while you are casting and yet it is still worth doing. Adding another instant will just crowd our GCD because it would be worth using when you didn't have at least 3-4 stacks of MW and everything else was on cooldown.
If just trying to make sure that there is at least one fire nova available even when LL is on cooldown there is another way. Just have fire nova emanate from your target as well as all your flame shocks (so if your target has a flame shock then it would create two novas). Accomplishes the same thing but keeps it out of our single target.
I still think the best idea I've heard/read so far to make these specific AE mechanics work is to have flame shock do a spread when the target dies. Then if the target dies too quickly to spread with a lava lash, fire nova would still work because the death would have spread flame shock around instead. Removing one of the major points of failure of the mechanic.
Adding that spread on death mechanic to flame shock could come in the form of a major glyph (Glyph of Eternal Flame maybe) or could be a mechanic specific to enhancement's flame shock. Similar to how unholy/frost DKs have abilities that function differently depending on spec.
edit - one other thing I'd like to see if they are going to stick to this mechanic. I wish it was easier to tell which mobs were affected by our flame shock to make it easier to know when it is worth hitting fire nova. Horridon HM being a great example of an encounter where that seems like it would be helpful.
edit 2 - Which again brings it back to why this isn't a great AE model for a melee spec. Melee should be focused on our positioning in relation to the mob to make sure that our melee attacks are hitting. We shouldn't be spending so much effort making sure that our dot has spread onto all possible targets or that the pile of targets are close enough to each other for it to be worth using the AE ability.
It's one of the reasons it seems like doing something with MW so that CL could be used on cooldown when in a melee AE situation seems like it would be so perfect. Give us a melee range AE ability that shares a cooldown with stormstrike but with a shorter cooldown (4 seconds being optimal) that can generate MW stacks. Hits a lot of mobs then we have a full stack going every time it gets hit so then we get to fire off CL every 3-4 seconds. Then it's just a question of balancing the damage.