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EDIT: Sorry it became a wall of text, it's good tho so you should read it.
Yeah, where in the world did you hear that h.pal is one of the weaker pvp healers? In rbg's we're arguably the best healer overall, in arena at the 2400+ bracket we're represented well but r.sham outperforms slightly due to non-competing DR with the specific comp they are running. Lower rating arena we perform strongly and my PERSONAL experience in rbg play (which is the only pvp I do) is h.pal is EXCEPTIONALLY strong, I'm normally focused down last out of the 3 healers because I'm the hardest to kill.
Our heals are all instant except for flash of light and holy radiance which is rarely used anyways do to scattered teammates which means only one HARDCAST heal and it has a 1.5 sec cast time so you don't have to worry about getting interrupt silenced nearly as much as other healers. Plus we have 3 different CC options one at 15sec and the other at 1min cd's PLUS we have a very strong aoe CC with Blinding Light. The only real nerf we've had was the cast time on blinding light, it USED to be instant and we were definitely overpowered, now it's on a short cast time, mine's 1.8sec and it's a bit more balanced, H.Pal DEFINITELY has strong CC options.
As far as the heals go we're nowhere near the raid heals of some classes "ahem druid" however in any competitive pvp you're not as concerned with that, teams just pick one player and focus them down, that's where we absolutely ROCK AND ROLL, single target heals are amazing, just cast Holy Shock, and Holy Prism on cooldown, and Eternal Flame with 3 holy power and Flash of Light any other time you're chaining heals on someone being focused, every Flash of Light gives 1 holy power with the 4 piece bonus and you will have an abundance of HP. I don't like Word of Glory, i think Eternal Flame is a much better way to go in RBG's, WoG might be handy in arena 2-3's but i doubt it's even used in those.
Plus on top of all that we're arguably the most MOBILE healer there is, melee just cannot catch you if played correctly, take the talent Clemency for sure, double hand of freedom coupled with the talent Speed of Light... /lol @ melee, clemency ALSO allows you an extra ohhshat button for non-flag carrying friendlies, especially casters, with Hand of Protection, make sure to put this on your ele.shaman friends for spell pushback protection if they're getting melee'd. Hand of Sacrifice is godmode when used on a focused friendly target.
Normally I run rbg's with Beacon of Light on MYSELF, I usually catch enough residual damage to make it necessary, and being able to spam heal a target without worrying about dots ticking on me is amazing.
For rbg's reforge to spirit and CRIT! There's a strong arguement for mastery since it is top secondary stat for PVE content, however in rated pvp when people are getting focused you need those CRIT HEALS to save the day so you can /flex and /showoff to your friends after pwning the enemy team.
Edit x2: Gem for resilience/survival, straight resilience in yellow, int/res in red, spi/res in blues. I like the Stamina/reduced stun for my meta gem. When the enemy team simply cannot focus you down that's a winning combo of gems/enchants
If we got ANY buffs we would be considered overpowered, right now we're just "very strong" and there's ZERO issues for me to complain about.
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