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I know there are people who figure out what stats increase your dps per point. This is all well and good but I haven't seen anyone take into consideration how an increase in one stat will increase the weight of all other stats.
For example if you increase your crit by 1% that means the amount of dps all other stats give you per point has gone up by an additional 1%.
So lets say your stat priority looks like this Int>mastry>crit>haste.
Theoretically you would be able to reach a point where you'd have so much Int and mastery that crit would be the best stat to pick up.
I'm just wondering if the stats on gear are such that this kind of a thing isn't an issue worth looking at or if people just didn't bother. If someone knows of somewhere with info on this it would be appreciated.
Simcraft figures stat scaling into the equation. It can tell you what your stat weights are, which change with every piece of gear you get.
Generally the change in stat weights is minimal, but some classes do have breakpoints where a stat's value sharply drops at a certain point. Resto druids and haste comes to mind.
Ultimately as a DPS, you won't find many cases where one stat is the best until a certain point, where it suddenly drops to the worst stat or anything like that. But if you want to be completely sure, just go to options -> scaling in simcraft and check the boxes for your main stat, and all three secondary stats. The simulation takes quite a bit longer but it'll tell you point for point how much each stat increases your DPS.
You could then take those numbers and plug them into the stat weights on askmrrobot.com for a gemming/reforging solution.
Stat weights almost always come with a disclaimer that they are based on a certain gear level. If you want more accurate results, the best option is almost always to sim it yourself with your own gear.
This simc offers reforge plots as well as graphs, however depending on the speed of your machine it can take a long time.
You're getting the basics of it. It really depends on the class and the Secondary stats.
For Ele, there's never a point where we don't want to stack INT. Haste, Crit, Mastery all raise the value of one another, but because they all hardcap, gaining more reduces the value of itself.
INT on the other hand, is never outscaled by any other stat. And as we get more and more Crit, Mastery, Haste -- the more valuable INT becomes.
On the flip side, AFF Locks hit a point where INT isn't as valuable as Mastery. Because their Mastery is a straight % gain to Shadow dmg it is in direct competition with INT as a DPS increasing stat.
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