Invent a glyph.

100 Undead Mage
16425
Title is self-explanatory.

Major: Glyph of Permanent Invisibility

After becoming invisible you stay invisible permanently until taking damage or casting a spell.

Minor: Glyph of Polymorph-Self

You can now cast any of your polymorph spells on yourself, doing so will not cause you to gain health or lose control of your character, but will allow you to take on the form of this animal until taking damage or casting another spell. Can only be done out of combat.
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100 Blood Elf Mage
14500
Glyph of Prismatic Armor
Major Glyph

Teaches you the ability Prismatic Armor.

Prismatic Armor
3000 Mana
Instant
Increases your critical strike chance by 2%, your spell haste by 4%, and your mastery by 1200.
A Mage can only have one armor spell active at a time.

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Glyph of Volatile Polymorph
Minor Glyph

Targets affected by your Polymorph spell will randomly switch to a different polymorph form that you know every 3 seconds.
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90 Undead Mage
13010
Would rather the glyph of polymorph-self was a major glyph and allowed us to heal from it.
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100 Blood Elf Mage
14535
Glyph of Cone of Cold
Major Glyph


Your Cone of Cold now hits with the force of a hurricane, knocking back all enemies and snaring them for 80% for 3 seconds.

Glyph of Mage Bomb
Major Glyph


Your mage bombs take a new aspect. When Frost Bomb explodes, a blizzard is summoned on the area it detonated. When Nether Tempest is triggered, miniature arcane explosions detonate around the target. When Living Bomb explodes, primary target is stunned for 0.5 seconds and up to 2 additional targets are knocked back.

Glyph of Indomitable IceBlock
Major Glyph


You are fused with your IceBlock, allowing you to move freely over any terrain. You may only cast Blink and/or Blazing speed, casting any other spell will end the effect. Your IceBlock cannot be dispelled, and you reach sub-zero temperatures leaving your body in a weakened state as you take 12% additional damage for 6 seconds. Ice Block lasts 6 seconds.
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90 Pandaren Mage
5870
I said in my topic

Glyph of Water Elemental
Glyphing the Elemental now causes the Elemental to fuse with the mage. The mage gains the Freeze spell and Frostbolt/Ice Lance/Frostfire Bolt (pick one) has improved damage to compensate for no Waterbolt.
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90 Worgen Mage
13975
Glyph of Blast Wave
Teaches you the ability Blast Wave.
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100 Human Mage
10790
Glyph of the Pandaren Spirit
Your Water Elemental takes the form of a Pandaren Water Spirit.
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1 Dwarf Rogue
0
Glyph of Enlarged Elemental
Major Glyph

Your water elemental's size is increased by an additional 200%, and the sound effect is doubled in volume.
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Glyph of Balance:

Balances your class to be on equal terms with others.

Whew, I need this.
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100 Blood Elf Mage
14500
Glyph of Presents of Mind
Minor Glyph

When you cast Presence of Mind, you summon Blingtron 4000. This effect can only occur once every four hours.

Glyph of Mirror Army
Major Glyph

Your Mirror Image spell now conjures 30 images, each with a tenth of the normal images' power.
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100 Undead Mage
12755
Glyph of Gnome Incineration. When targeting a gnome, pyroblast! becomes PYROBLAST! and does the gnome's health x 1000 in damage incinerates the gnome instantly.
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Glyph of Lvl 90 talents be gone.

Major glyph. Replaces lvl 90 talents with the same, passive only skills.
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Glyph of Presents of Mind

at first i was like "u dun goofd" but then I read the rest of it
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90 Troll Mage
12450
Glyph of Playermorph
Allows the mage to cast Polymorph on party/raid members. This can be applied to multiple targets, and lasts 1 hour, until removed, or the player takes damage. Normal loss-of-control applies.

Glyph of Ice Prance
Your Ice Lance spell splits, 2 targets for 0% damage. The effected player then bursts into dance. This effect lasts until cancelled. Can be cast on friendly players.

Glyph of Watery Heals
Your Frostbolt no longer heals your pet (it instead generates 1% hp per second) but can be used on yourself, healing you for 50% of the damage done over 5 seconds. This effect incurs a 10 second cooldown.

Not sure why, but today I've really felt that mages need some self-healing
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90 Blood Elf Mage
8725
all pvp related

Glyph of Blast Wave
Removes the damage component of Flame Strike but it is now instant cast and exclusive to fire specialization.

Glyph of Arcane Missiles
Each of your Arcane Missile bolts now have a 25% chance to trigger an Arcane Charge. Charges are only awarded when damaging enemy players.

Glyph of Barrage
While Arcane Power is active, your Arcane Barrage does 75% of its total damage but does not consume Arcane Charges.

Glyph of Dragon's Breath
Your Dragon's Breath spell now fires in all directions
Edited by Emeka on 4/28/2013 1:16 AM PDT
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100 Troll Mage
22080
Glyph of Forum Silence
All surrounding players will no longer complain about Tier 6 mage talents.

What I wouldn't give for it...
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90 Blood Elf Mage
10750
Minor glyph of gentle water

Your water elemental now appears much smaller and does not make ambient noise.
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100 Gnome Mage
10620
Glyph of Light speed
Your blink spell now causes a trail of fire behind you, damaging anything standing in it.
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100 Gnome Mage
10620
Glyph of Gravity Flux
Turns your slow fall spell into gravity flux.

If you cast it while on the ground, it will be just like levitate.

If you cast it while falling, it will cause you to slam into the ground with increased speed, cause you no damage upon impact, and damage everyone within a 10yd radius.
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100 Human Mage
20510
Glyph of Cone of Cold
Major Glyph


Your Cone of Cold now hits with the force of a hurricane, knocking back all enemies and snaring them for 80% for 3 seconds.

Glyph of Mage Bomb
Major Glyph


Your mage bombs take a new aspect. When Frost Bomb explodes, a blizzard is summoned on the area it detonated. When Nether Tempest is triggered, miniature arcane explosions detonate around the target. When Living Bomb explodes, primary target is stunned for 0.5 seconds and up to 2 additional targets are knocked back.

Glyph of Indomitable IceBlock
Major Glyph


You are fused with your IceBlock, allowing you to move freely over any terrain. You may only cast Blink and/or Blazing speed, casting any other spell will end the effect. Your IceBlock cannot be dispelled, and you reach sub-zero temperatures leaving your body in a weakened state as you take 12% additional damage for 6 seconds. Ice Block lasts 6 seconds.


These ones are damned fine.

10/10
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