Topic Invent a glyph.
Title is self-explanatory.
Major: Glyph of Permanent Invisibility
After becoming invisible you stay invisible permanently until taking damage or casting a spell.
Minor: Glyph of Polymorph-Self
You can now cast any of your polymorph spells on yourself, doing so will not cause you to gain health or lose control of your character, but will allow you to take on the form of this animal until taking damage or casting another spell. Can only be done out of combat.
Glyph of Prismatic Armor
Teaches you the ability Prismatic Armor.
Increases your critical strike chance by 2%, your spell haste by 4%, and your mastery by 1200.
A Mage can only have one armor spell active at a time.
Glyph of Volatile Polymorph
Targets affected by your Polymorph spell will randomly switch to a different polymorph form that you know every 3 seconds.
Glyph of Cone of Cold
Your Cone of Cold now hits with the force of a hurricane, knocking back all enemies and snaring them for 80% for 3 seconds.
Glyph of Mage Bomb
Your mage bombs take a new aspect. When Frost Bomb explodes, a blizzard is summoned on the area it detonated. When Nether Tempest is triggered, miniature arcane explosions detonate around the target. When Living Bomb explodes, primary target is stunned for 0.5 seconds and up to 2 additional targets are knocked back.
Glyph of Indomitable IceBlock
You are fused with your IceBlock, allowing you to move freely over any terrain. You may only cast Blink and/or Blazing speed, casting any other spell will end the effect. Your IceBlock cannot be dispelled, and you reach sub-zero temperatures leaving your body in a weakened state as you take 12% additional damage for 6 seconds. Ice Block lasts 6 seconds.
I said in my topic
Glyph of Water Elemental
Glyphing the Elemental now causes the Elemental to fuse with the mage. The mage gains the Freeze spell and Frostbolt/Ice Lance/Frostfire Bolt (pick one) has improved damage to compensate for no Waterbolt.
Glyph of Presents of Mind
When you cast Presence of Mind, you summon Blingtron 4000. This effect can only occur once every four hours.
Glyph of Mirror Army
Your Mirror Image spell now conjures 30 images, each with a tenth of the normal images' power.
Glyph of Playermorph
Allows the mage to cast Polymorph on party/raid members. This can be applied to multiple targets, and lasts 1 hour, until removed, or the player takes damage. Normal loss-of-control applies.
Glyph of Ice Prance
Your Ice Lance spell splits, 2 targets for 0% damage. The effected player then bursts into dance. This effect lasts until cancelled. Can be cast on friendly players.
Glyph of Watery Heals
Your Frostbolt no longer heals your pet (it instead generates 1% hp per second) but can be used on yourself, healing you for 50% of the damage done over 5 seconds. This effect incurs a 10 second cooldown.
Not sure why, but today I've really felt that mages need some self-healing
Edited by Emeka on 4/28/13 1:16 AM (PDT)
all pvp related
Glyph of Blast Wave
Removes the damage component of Flame Strike but it is now instant cast and exclusive to fire specialization.
Glyph of Arcane Missiles
Each of your Arcane Missile bolts now have a 25% chance to trigger an Arcane Charge. Charges are only awarded when damaging enemy players.
Glyph of Barrage
While Arcane Power is active, your Arcane Barrage does 75% of its total damage but does not consume Arcane Charges.
Glyph of Dragon's Breath
Your Dragon's Breath spell now fires in all directions
Glyph of Gravity Flux
Turns your slow fall spell into gravity flux.
If you cast it while on the ground, it will be just like levitate.
If you cast it while falling, it will cause you to slam into the ground with increased speed, cause you no damage upon impact, and damage everyone within a 10yd radius.
Glyph of Cone of Cold
These ones are damned fine.