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I wouldn't say it's the worst, I mean, our utility is pretty helpful, but yeah ret's not the "ideal" melee to bring, but it does work.Outside of Aura mastery and Hand of Sac and occasionally Salv i rarely had to do much but try and tunnel the boss. Pretty much every other meele has Dots or an Aoe stun of some sort. Basically if not a Dps death knight its best not to bring meele.
I completed challenge modes as ret back in October 2012 with probably the worst comp possible at the time: blood DK, holy pally, demo lock, arms warrior, ret. This was before CMs were a common thing so there wasn't much information on comps or strategies, etc. This was also before some classes/specs were buffed post-launch. I was consistently the highest DPS (under the tank of course lol).
While it's best not to bring a melee DPS at all (if you're going for the easiest possible comp), ret is a good melee to bring. Our utility is indispensable, particularly our off-healing.
As far as bringing a second paladin to your group, it's not like Sac, Purity, BoP, or AM DR each other lol. Triple paladin CM comps were not uncommon in the early months of MoP.
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