The only reason i'd be inclined to agree the server is slowly dying is the lack of recruits looking for guilds, and even then I think it's more that alot of people don't wish to do 25's for whatever reason+ this Tier is actually a challenge+ Summer coming up.
I've never been one to believe that seasonal dips are the primary reason the population of a server is what makes the game feel dull. Ever since the game's population started dropping in Cataclysm, the excuse has always been:
-during Jan-March: "School is back in session. People are focusing on studies."
-during April-June: "Finals and people taking a break to enjoy Summer"
-during July-September: "People enjoying the end of summer and returning to school"
-during October-December: "Studying for finals. People busy with the Holidays."
By the above logic, no game would ever have significant sales.
What's been causing the mass die off of dozens of once medium and even former high pop realms? Market saturation. WoW has been going on so long, that practically anyone that might play WoW has played WoW. At this point, the name of the game for Blizzard is to manage a steady decline and maintain as many subs for as long as possible.
We've seen glimpses of what they might end up doing over the past couple of months. If you haven't been paying attention, the number of servers in both Korea and China have been reduced by 2/3rds. I would not be at all surprised if a similar approach were to be taken with a lot of low and medium population realms in the US/EU. It's going to happening eventually. The only question is, "When?"
But you say, "Ebayslayer, why would they merge medium pop realms together? Most currently have a somewhat healthy population." Good question Timmy. Simply put, planning for the future. The average medium population realm is merely two or three major guild breakups from going down to low population. Merging multiple Medium and Low population realms into a select few High or Full population realms pushes back how far until they have to