[Full Moon Rising]
death strike use should be timed around the damage you take in the previous 5 seconds. If you take a large spike of damage the resulting heal from death strike will be larger and when you reach 80 and get mastery this will help maximize the effectiveness of blood shield.
Scent of blood is a perk for your death strike heals. You do not time when you death strike around scent of blood.
Demo Lock and UHDK here, its funny how the Demo Lock is more tanky than an plate wearing class, and has better survivability.
I pugged a rated BG team last night on my lock, it was a lose to cap team, i dont usually join them, as i dont like losing on purpose, but it had two of my guildies in it and i figured we could at least talk and laugh while we played.
We queeued into a 2100 team first shot, they had a Destro lock with 545kHP, him and a priest guarded the flag, we did not even get near it.
My first interaction went something like 100-zero in 5 attacks, i looked at my log, he had 5 consecutive crits, with the main attack hittng me for 160k or something stupid.
I know it is hard to believe, and i shoulda screenshotted it, but i was just sooo shell shocked i did not even know what to do, lol
i am no where near the ability to run with a 2100 player, lol, different ballgame.
Careful you don't get in trouble for win-trading, A-babs. Big no no.
so angry I am form last nights 1% wipe on heroic herradon.... anyway hows everys ones Friday?
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