05/04/2013 10:53 PMPosted by BawkHis central point isn't about overall damage, it's about being able to contribute/control damage towards a kill. Nobody really denies how much balance can pad meters. Unlike PvE, it's far from effective contributions.
Yeah? And increased SP and PvP power should make stronger dots/SS procs.
I have no trouble killing people in bgs or rated pvp. But a boomkin's major focus isn't single target damage. It's overall damage, pressuring entire teams of people and dumping procs into a single target.
Especially in rated bgs, you are contributing by mass aoe. You're doing the damage and pressuring the healers so your lock(s) can get off that killing blow. That is not padding meters, imo.
Dots don't do overall pressure anymore. This isn't Cata. Your dots do awful damage and aren't comparable to spriest/locks in terms of pressure. You proc SS and global healers.
05/05/2013 12:12 AMPosted by Bawk
Reliance on dots isn't specifically a problem you have with gemming crit. The way starsurge works currently, every moonkin build depends on dots in one way or another. One could argue that crit makes you less dot reliant, because you'd only need 3-4 dots rather than 5-6 to get the same starsurge procs as someone who didn't go crit to the same extent as you.
I get where you're coming from with this argument, but people also forget that crit still has alot of use outside of starsurge procs. The moonkin zeitgeist seems to be "pvp power/mastery/spell power = more overall damage, crit = more starsurge damage". Crit would still be a very powerful and relevant stat even if starsurge procs weren't based on crit at all. If you do the math, the value of crit is only marginally below pvp power/mastery if you completely discount the extra starsurge procs. With that taken into account, it easily pulls out far ahead.
But in terms of in an RBG/BG-sense, if you are with your entire group and rolling dots on everyone and say have 10k crit -- you're overlapping and wasting SS procs. Whereas with 6-7k crit, dotting the same amount of players -- you're still proccing plenty of SS but, enough that you aren't wasting nearly as many. Crit is a very good stat but, to an extent. I still argue both gemming methods are very similar in terms of damage. Granted, I'm not sure what your play style is for RBGs but, when I am in RBGs I am double dotting everything in sight and dumping every SS proc into the main target, plus casting wrath/starfire if i'm not being focused. But, ultimately I am brought along because I chain clone everything in sight,sync well with DK target callers for vortex/beams and purge the living daylight out of targets (shaman symbiosis, yay!). The damage output I bring along is just the bonus, I never have trouble keeping up with everyone else anyways.
The only reason I wouldn't completely discount PvP Power just yet is because they're removing resil from the gear and adding more power onto our current gear. That is why there was a nerf to not only the gems but the value of power in general. In 5.3, we should have a lot more power and it should equalize out to the similar values we currently have in place, maybe just slightly lower.
Even come 5.3, I could see good use of split gemming for crit/power just to get higher crit values because of the gear scaling for instanced pvp.
I run with 13,000 crit and I don't get so many ss procs they get wasted. If you're somehow this lucky that you're chaining 12 ss in a row (which I doubt), you will be slaying everyone and 2400 in no time.