My bad, its not Requiem, its Dyslexic using the Monk, they're the top Ally 10-man guild on Drenden. Not sure how I got them mixed up.
Your comment also strongly implies something that I've pondered myself but haven't really been able to test. Monks do top dps, particularly in AoE situations, but its not so much that their sustained dps is overwhelming, its more because their dps is tremendously frontloaded especially in AoE and in low Vengeance situations. This makes Monks a lot more efficient in terms of being able to inflict their dps in fights and gives them amazing burst threat especially on the pull. With zero Vengeance, it takes me 3-4 GCDS to ramp up to about 30k dps, while a zero Vengeance KS can crit for 80-100k (and if the Monk is stacking crit, that's not a rare event).
What you said is basically true. I'm not sure how paladin's aoe ramp up, but monk's is pretty much like this:
- you have a very big burst with keg smash
- you use rushing jade wind (which hits like a truck a buff sck dmg for 8 second)
- you use spinning crane kick 2-3x.
- KS again.
Our aoe rotation have 30 sec cycles. In those initial 8 seconds it's the time we deal most dmg. ~60-70% of our dmg is condensed in those 8 seconds. After that is simply SCK spam (which is pretty much a channeled dot in terms of dmg)
but the thing is .. on the current fights with aoe. This heavy burst is exactly what counts. And during those 8 seconds no class in the game can match monk's aoe. (even windwalker's burst aoe is extremelly strong)http://www.worldoflogs.com/reports/i1cussxi9gyxfuxf/sum/damageDone/?s=9741&e=10178
compare my graph to the dk's in terms of aoe. Both of us were in adds duty for our magaera heroic strat.
Paladins and DKs for example, they have a constant aoe dmg/threat, that after it's initial ramp up, deals a constant good dmg.
Monks have insane dmg .. moderate dmg .. insane dmg .. moderate dmg. If you check monk's aoe dmg graph, you'll see that it's always high spikes, then it lowers again .. KS > RJW > SCKx3 combo is extremelly powerfull.
So yes, in the current fights where adds last 10 seconds ... our aoe is much more efficient. Because we throw like 70% of a 30sec of aoe, in those initial 10sec. On fights like windlord for example, that is a constant aoe during the entire fight, it evens out.
And to an extent, that applies to single target as well. KS IS bursty. It's our "shield slam". If you see, all of our skills hit for 50% of KS dmg. Jab for example hits for 50k with high vengeance. So every 8 seconds we have a "BAM! THREAT", followed by skills that really make me sad in terms of dmg.
At low vengeance, KS has the potential of stealing aggro ... at high vengeance? not a chance in the world .. unless the other tank is doing a horrible job. Simply because early on, 10% threat to steal the boss back to you means like .. 1mi. threat.
But later on the fight .. that 10% means 50mi. threat. It's impossible for 1 skill alone to do that much.
You know what. At this point you are just rambling off paladin spells and talents hoping something will stick or at the least, deflect attention away from you as a monk.
you know that the same could be said about you, right?
The classes that need buffs are Warriors and DK's in various ways. Warrior mitigation is fine but their damage is pathetic.
warrior dmg? 100% agreed.
DKs? not at all
10 BoPs? Why in the heck would you ever need 10 BoPs? Prot paladins don't have to take clemency when they can take UbS. Clemency is great for those times when you need multiple sacs or BoPs to save someones life. Hardly a mandatory or broken talent.
HoPur was nerfed to the ground already. Nice talent for some niche fights but hardly overpowered or even worthy of mention.
if you have 5 paladins, like we do, 2 of them can take clemency and 3 of them purity. And you have 4 bops/sacrifice and 3 purities.
Purity was nerfed to the ground? unless all tooltips are not updated, it's still 70% for 6 seconds. On a mere 30sec cd.
Council, primordius, magaera, Iro Qon, say hi. All those fights have extremelly painfull dot mechanics that purity almost trivialize. And since all of them but iro qon (where the pally tank can handle his own stack reset), all paladins take purity .. and can rotate purity several times, every time someone gets a dot.
but like I said .. I don't see the point of nerfing those skills if the next tier don't have so many fights that benefit them.