05/16/2013 10:58 AMPosted by KetenThey mitigate physical damage very effectively with enough mastery you can have a perma crit block with no charge cooldown gating use.
...What? Even if you were stacking mastery you'd have maybe 40% block. And that's just regular block, not critical block. ShoR itself would be very strong, but if you were stacking mastery you wouldn't be getting a high uptime on it--not even close to permanent.They have an enormous amount of mitigating and survival cooldowns
DKs have more.They have good sustained aoe dmg and threat with instant cast threat coming from HotR.
HAHAHA. HotR is instant, yes. It's also downright terrible damage/threat. If it didn't generate Holy Power or cause Weakened Blows paladins wouldn't even use it. Most AoE threat is coming from Consecration.They can self heal with WoG/EF which also gets buffed with mastery.
Yes, we can heal ourselves with WoG (any sane Prot paladin would never take EF). But we give up our primary defensive ability to do so, and WoG only becomes effective after three or four ShoRs. Compared to, say, Expel Harm (which is basically a free heal since it just replaces a Jab), it's not very impressive.Every stat including dps stats other then crit are very useful to them specifically haste a dps stat.
You're a monk. You should know well enough that haste isn't a DPS stat.
Thats the problem with leather tanks. they have to share dps gear but in comparison to a warrior or a dk both using plate I know my warrior wouldn't take crit or haste for any reason and a dk I know wouldn't really touch either stat maybe a tad bit of haste but nothing to the degree of a paladin with haste.
expel I guess is slightly more convenient but its quite a long cooldown and doesn't heal for anything amazing a full stacked WoG is alot and its also that you have the option if you are dealing with a boss like lei shi where no regular mitigation will really help you then you have tons of self heals and absorb and other such tricks to get by.
I know HotR is not great threat or dmg but its instant cast which some tanks have to make due with either good instant cast aoe for initial threat or good sustained aoe like DnD. im saying pally has both of those including lights hammer.
I don't know if dk's have more maybe like 1 or 2 more personal cooldowns but a paladin easily makes up for that with their raid cooldowns.
from what I was reading without trying to stack mastery and just through stat bloat in normal ToT raiding gear mastery can easily get to a point where you have 50+% dmg reduction this can still go upwards with some heroic geared pallys having 65+%
I understand its not permanent in the sense of always being up but when you need it up to mitigate is guaranteed to mitigate the % and not a chance to get a static 60% crit which never gets stronger that and with HA up you can have SotR up the entire duration easily.
Yes I went bottom to top. deal with it.
Again they may not have been broken but they were definitely bordering the line imo. they do too much too good. this nerf isn't a big deal though and honestly I feel like both nerfs are to make sure they don't start scaling stupidly with higher gear. not only can they raid heal more with more damage but like I said with stat bloat your mastery without trying will be high enough that its just mitigating so much damage and its not even something your going for.