We’re looking to make further Pet Battles adjustments in a future patch (potentially 5.4), and your valuable feedback is needed!
Currently, in an Elemental vs. Mechanical matchup, Elementals gain both an attack bonus versus Mechanicals as well as a defensive bonus against Mechanical abilities. In order to help even the playing field a bit, we were mulling over some potential changes to damage types, and the families they would be weak against.
Here are some initial ideas that are being kicked around:
Mechanical abilities would deal less damage versus Critter (instead of Elemental)Elemental abilities would deal less damage versus Dragonkin (instead of Critter)Flying abilities would deal less damage versus Elemental (instead of Dragonkin)
And here is a second set of ideas we’re considering:
Undead abilities would deal less damage versus Elemental (instead of Aquatic)Mechanical abilities would deal less damage versus Aquatic (instead of Elemental)
Your thoughts on these potential changes would be really helpful, so please take a moment to reply below and let us know what you think.
Currently, all but 1 pet type has a "hard counter pet", that is, a pet with a type and moveset that can perfectly counter it (They deal extra damage to that specific pet family, and take less damage from that pet family's movesets.). That pet type is Dragonkin.
With the first set of changes, it would cause Elementals to also have no "hard counter" pet types. All Dragonkins would take 33% less damage from Elemental pets. Elemental pets take 50% more damage from Water type moves. NO Dragon's have a water type move, meaning that Elemental type pets would deal 50% more damage to Mechanical types, deal 33% less damage to Dragonkin types, take 50% more damage from Aquatic type moves, and take 33% less damage from Flying type moves. This would also remove Critters, specifically ANY kind of Snail from being the current hard counter against most elementals- since Elementals also tend to have some sort of CC move (A quick look showed that about 62% by my reckoning of Elementals have either a stun, or a root spell). Granted, with the Resilience change, this was made moot, but it was still nice to be able to have a easier time on the Elemental type pet trainers with a Snail.
The changes to Flying type pets moveset, 33% less damage to Elemental instead of Dragonkin, would move the Flying-type Hard Counter pet to Elemental- specifical, the Geode's of the Elemental, such as the Elementium Geode, Crimson Geode, Ashtone Core, and a few others. It would also cause the Kirin Tor Familiar to wreck most flying types, and the Dark Pheonix to become a good anti-flyer.
The change to Mechanical type movesets would still allow Mechanical types to be hard-countered, as there are a few Critter types with Elemental moves.
As for the second change... Mechanical Types would be hard countered instead by the 2 penguin pets, Mr. Chilly and Pengu, as well as the rareish Spawn of Gnathus, and Undead... could be hard countered by the Core Hound Pup, as well as the Jade Tentacle.
In terms of changes, I would GREATLY prefer the second change to the first, as it A) limits the number of hard counters to a few pets, that are both easily obtained but at the same time not capturable in the wild, and it prevents any NEW pet-type from becoming un-hard counterable. As an extra change, PLEASE add in an Undead pet type with a Humanoid type damage move, so that Dragonkin pet types are hard-counterable as well, instead of being the only one that isnt. (Beasts are also ALMOST in the un-hard-counterable spot, given that the only hard counter they have is the Dragon Kite, which is a very rare TCG item, and thus few pet-battlers have one. Make the Balloons a flying type pet with a mechanical move please?)