05/20/2013 10:02 PM
Posted by Hearus
Doesn't mean you shouldn't do it, but it ends up being a little bit odd to have Mechanical > Magic > Aquatic > Mechanical not ever being part of the rest of the defensive counter list.
I seriously don't get the point of the changes. The changes proposed or why it was even thought of. Anyone have any insight into this?
I'm guessing it goes hand in hand with the full revamp of certain families, like when Crithto posted here about changing some of the racial abilities.
To address Crithto's post:
The thing I've noticed, though, is that it's not the fault of the cycle of weaknesses that makes a pet not worth playing with. People are saying mechs are weak right now but that's mainly because of the absolute proliferation of elemental pets. They are EVERYWHERE. Two of the pet related achievements give you elemental pets. And unlike critters that are also everywhere, they have good movesets and stat builds.
I preferred elementals being a hard counter to mechs specifically when clockwork gnomes and FFFs were all over the place. To get people to start using more mechanical pets, you need to start making more appealing mechanical pets. The pet battle system is one of checks and balances, and unfortunately at certain points some pets come out to be totally overpowered or broken. This is the point where hard counters become necessary. In a perfect world where bugs didn't exist, it wouldn't be as necessary.
In terms of these changes, the second option is much more preferable. It helps a bit with undead popularity and makes aquatics slightly more appealing...I guess. And this without rustling the balance of the rest of the strengths/weaknesses.