05/10/2013 03:38 PM
Posted by Tiriel
After Playing my Disc priest I saw that myself. With the nerfs to DA I felt that the only reliable thing I could do besides SS is spam shields. After I saw this I was like NOPE!! and promptly switched my spec to holy...
I feel like a heretic for saying it, but I'm beginning to think we have way, way too much mana. There has to be a middle ground between "so starving for mana that I can't keep anyone alive in a 5 man" and "swimming in mana up to my eyeballs, I can spam shields for daaaaaays."
Careful, lest we return to 4.0 (and some sick bastards might actually enjoy that).
I think that it might be a symptom of the (usually) avoidable raid damage design that we've had lately. My guild is still very much capable of wiping on Horridon N, and the difference between when we play well with the *insert boss fight here*'s fight mechanics and when we don't is pretty polarizing to my bar. There's also an extreme lack of consistency between healer mana regen, so it's hard to generalize. For example, I sometimes wonder how good I'd be on my mana if I wasn't running with both a Priest and Shaman, since I've never been in a situation where I wasn't healing with at least one of them. I can certainly run myself OOM in short order on my Monk if I play poorly as well, but can be insane if I keep up.
The again, it might also be scaling, as you said. I've been wondering for a while now how MoP scaling would turn out since Blizzard decided not to go through with the "item squish", and predicted it would have turned out similar to the end of Cata where mana was a non-issue for most classes in most situations for one reason or another. It might actually end up worse than I thought, since it *seems* similar to the regen levels of the end of Cata, but a tier earlier. The issue will be compounded as people test their limits and start actively reforging out of regen stats for more throughput.