I was under the impression that the new direction for totems was that they are now a support system on a range of cooldowns. Yet I come to Enhancement and it seems that Searing Totem is a must for optimal dps because it empowers your Flametongue and Lava Lash.
Totems were probably the biggest reason I steered clear of the Shaman class for a long time so I'm pretty disappointed to find that Searing Totem still holds such a vital role for Enhancement.
I'm sure there are plenty of well-adjusted Enhancement players who love the spec just the way it is, but I would like to see some adjustments made to the Searing Flames passive ability and Searing Totem.
First of all, Searing Flames could simply be generated by attacks dealt with your off-hand weapon with Flametongue active. Flametongue would get stronger with each attack, stacking to 5, then Lava Lash would consume the stack as it does now. The player would not have to drop a stick in the ground at the start of every battle.
As for Searing Totem, instead of just a passive source of damage that you have to drop every time you engage in battle, I think Searing Totem would feel more in line with the other totems as a means to rid the Shaman of harmful magical effects and/or damage over time effects. This would effectively remove the need for a Glyph of Shamanistic Rage, or perhaps that glyph could simply increase the damage reduction.
If Searing Totem is to become a support tool, I am not sure what should become of Magma Totem. It just seems to be one of those things that creates confusion, sending a player digging through guides to find out when, if ever, it becomes better than Searing Totem. I'm sure PVPers love it for protecting flags and breaking stealth, so maybe it could become a Glyph to cause your Earthbind Totem to also deal damage. Maybe it doesn't need to be changed at all.