hunter pets "growl"
But that's not what makes pet aggro hard to deal with. Much of the time, the other DPS and the healer just roll their eyes and GTFO of the way cause they see it coming. You can plan around that, when it's just the boss, as long as you aren't up to your eyeballs in your own goo.
What's not been emphasized enough is that the fundamental point of my job is to get the attention of all the mobs and keep it off everyone else. I aggro with Swipe or Thrash, and one mob blinks green, then red and immediately starts moving away. I can't really tell where he's headed or why in the mix with several others, I just know I don't have control. I have to try to click on him, or his nameplate, which is moving all over the place around the others. I finally get him selected (cause tab targeting works oh so well!) and blow my taunt on him - all of which already means he's already taking a LOT of my attention away from everything else - and he turns back to me, only to immediately turn away again. AAAARGH!!!!
Now a new threat spawns, a patrol picks us, or someone aggros nearby mobs. I've already wasted my taunt, my melee range aggro tools are on cooldown still and I'm left with either bouncing around like I've dropped hot soup down the undies trying to face pull everything, or watching my healer get munched.
In short, imagine how frustrated you'd be if one of the other party members had a self-buff turned on that turned their hair rainbow colors - but pretty consistently caused you to lose half your life and heal the mob you were attacking for that amount instead. And that they simply wouldn't turn it off even though it was doing nothing for them and making your life far far harder.
That's what pet aggro does to the tank.
1. Our pets are not as durable as a tank, so they can die faster.
2. When a pet taunts, they mess with the aggro list (who getts attacked). There is a chance that when the pet dies the enemy may go for someone other then the tank and they may also die.
3. There is an ability all tanks get that is called "vengeance". As the tank takes damage, their damage is increased thanks to this mechanic. If you want to read the skill look at the level 10 ability for prot warrios http://us.battle.net/wow/en/tool/talent-calculator#Zb!
4. It is harder to position enemies with the pet since he will sometimes move around. This could make things tougher for non ranged classes
The only time I feel it would be appropriate to turn growl on is when the tank bites off more than everyone can chew. Especially if he dies in the process. Other than that, I see no reason to have it on.
Please let old threads stay in the depths of the forum archives where they belong. Old threads often contain outdated information. This thread mentions the tank vengence mechanic, healers potentially pulling aggro off of the tank, and other things that Blizzard may decide to change in the future.
Newbies coming here with questions don't know the difference between old stale info and current info that's still relevant, because, well, they're new. They have no idea what changed 2 patches ago and can be safely ignored, or what was applicable last expansion that isn't anymore, etc.
In a forum dedicated to clearing up confusion, we'd prefer it if the posters here didn't add MORE by posting in old dead threads so they mingle with current threads (with current info) on the first few pages of this forum.
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