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For Holy, right? You now need more mastery rating to get 1% of mastery than you needed in 5.2 (I believe it's 480, up from 400, but I could be wrong). Because of this, everyone loses a lot more than just the base 2%.
Mastery is king of consistency, crit is king of rng. Your choice. I don't know more than a handful of legit paladins using crit builds, and they're doing it more as a test than anything, often switching back to mastery within a few days.
This was a much needed holy paladin pvp nerf. We were doing way too well already.
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