Anyone else find that we have too much Hit?

90 Human Paladin
No problems here. Use ReforgeLite, stop enchanting/gemming for it and stay clear of Hit/Expertise trinkets ( which is bad because then you can't swap trinkets based on fights)
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100 Night Elf Death Knight
I really don't get all the hit, personally.

Putting lots of EXPERTISE on things might actually be useful, since it would allow well-geared players to attack from the front without penalty (thus allowing healers to splash on tanks as well as melee DPS), but tons of hit just feels like "ha ha, welcome to wasted stat budget."
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