Rogues. Some fights as melee are less forgiving. Parts of Horridon, for example, are a mess on the first couple of doors for melee, but generally speaking, if you're comfortable with melee, that's a non-issue. Rogues are much better damage, have a defensive raid CD, an external offensive CD and comparable self-defense.
Excluding the influence of the player behind the toon, there's very little reason to choose anything over rogue at this very moment. Things like existing group comp and buffs, gear soaking and player skill are the few factors that might make you bring a hunter. Otherwise there's really nothing compelling about my class to make you choose a hunter over a rogue.
Having said that, I understand why, even if I don't agree. Part of the developer challenge is maintaining solid class representation for all classes. Hunter rep is high, simply because it's a popular class and therefore on paper hunters are getting raid spots. Rogues on the other hand aren't as popular with players so Blizzard has made them a little stronger to encourage higher rogue representation.
Basically, Blizzard is giving you the green light to enjoy a slightly enhanced class for their benefit. Of course, when they're presence at the top end of every single boss dps ranking Blizzard will be forced to nerf it and people will drop rogue again because it's a very niche class that will never be as popular as hunters, no matter how many times they throw OP buffs and class-specific legendaries at it.
Good luck in your choice. Hunters still rock, so I think you'll be happy either way.
Edited by Karamok on 5/28/2013 11:25 AM PDT