Discipline Priest - PvP Question!!

75 Human Priest
2155
What should my talents be from tier to tier? Well, for the 4th tier anyhow. Spectral Guise seems like the perfect get away, but I don't know. Thanks!!
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90 Draenei Priest
11815
First tier depends on comp or map (arena/rbg) imo. I personally love angelic feathers, spectral guise, divine star and that penence pw shield thing i can never remeber the name of. Been also tinkering with fdcl since mind bender gets cc'd and cant always spare a gcd for solace.
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89 Pandaren Priest
2445
go holy or shadow last patch destroyed pvp for disc priest...
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90 Human Priest
7375
disc are fine Hukae is just a mad troll
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90 Night Elf Priest
7980
Every talent is viable for PvP except twist of fate.
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89 Pandaren Priest
2445
yep which his why their mana burns out in 4-5 good heals and your spec shadow mmm hmm ..
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90 Human Priest
7375
or maybe you are just bad
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89 Pandaren Priest
2445
smh im not gonna sit here and go back and forth with some random stay at home all day internet junkie when all you have to do is look at the patch notes for Disc in 5.3 people like you amaze me nothing but hate anger and bitterness fact is you could have kept your comments to yourself seeing as though i was talking to the Op and not you but hey a misery loves company.

btw i love your gear i wonder how many hrs you play or accts you have lmao
Edited by Hujae on 5/25/2013 6:38 PM PDT
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90 Human Priest
7375
Thanks glad you like my gear all it took was capping every week really not that hard most have full gear now and why do i have to look at the notes when i play 5.3 disc is just fine i just see your dumb "go holy or shadow last patch destroyed pvp for disc priest..." when you are lv87 and know nothing about l90 disc pvp thanks all
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90 Blood Elf Priest
7740
go holy or shadow last patch destroyed pvp for disc priest...


Funny how you say that although ALMOST (keyword almost) every 3s comp have a disc healer. Hmmmmmmmm. Go figure
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smh im not gonna sit here and go back and forth with some random stay at home all day internet junkie when all you have to do is look at the patch notes for Disc in 5.3 people like you amaze me nothing but hate anger and bitterness fact is you could have kept your comments to yourself seeing as though i was talking to the Op and not you but hey a misery loves company.

btw i love your gear i wonder how many hrs you play or accts you have lmao


Ok. Patch notes for priest in 5.3:


GENERAL
Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.


Mass dispel got reworked based on the glyph. Basically they made the original glyph base line now for disc/holy and made the ability to dispel those spells you normally can't into the new glyph. Since however most disc priest used the glyph to begin with, this change is not really game breaking.

Fort mana cost, meh. But for what it's worth it helps save some mana.

For void shift, Holy/disc will still have void shift, and it will be on a 5 minute CD instead of 6. Shadow will still have void shift, but it will be on a 10 minute CD making it unusable in arena/rbgs. If anything that's a buff to dis/holy and a blow to shadow.

GLYPHS
Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly.


See above for mass dispel glyph.

Glyph of mind flay bug fix, again nothing for disc to worry about.

Atonement nerf here, yes.

DISCIPLINE
Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
Penance now deals 10% less damage, but healing done is increased by 10%.


Borrowed Time is a nerf. Basically disc will no longer be able to gain Borrowed Time and have the effect remain while casting instants to provide a lower GCD. The ability to cast Penance followed by a casted spell and have both spells benefit from Borrowed Time will no longer be possible in 5.3. Instead Borrowed Time will be consumed by the first channelled or cast. This is a decent nerf and one that is a bit out of left field since it has been in the game since like patch 3.0.2. However it hasn't killed disc at all really.

And again atonement, part of the issue is the debate on how hard a disc does hit for and how much it should be hitting for.

So in summary disc damage out put took a hit and the healing side remained the relatively the same. None of which is a hardcore nerf to kill off disc.
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90 Undead Priest
6620
Hujae, you're an idiot. That is all.
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90 Undead Priest
7645
I'm laughing at this kid! I'm not a pro but all it takes is knowing how to play your class... also, your not even 90. L2P and grow up. But anyway on topic,

15- I take tendrils because I can give myself peels. I see alot of Psyfiend, but I myself prefer tendrils.
30- Body and soul. With the amount of PW:S we use... makes the most sense.
45- Solace. Yes it takes a GCD... but that GCD will also heal a little with Atonement. Free to cast and also regens. You still have fiend. And people that know what they are doing will cc your bender/fiend when they see it.
60- Bulwark or DP. I use Bulwark because if I get caught low and a Rogue opens on me... it auto procs.
75- PI or Insight. I use Insight for the fact that healers almost never get left alone. At least if your playing against people that can actually play. It's very hard to get the full value out of PI. Also, those procs from Insight have saved alot of lives.
90- Divine Star. Low mana cost. Low CD.

Hopefully I have helped you with your question. If you have any other questions feel free to ask. No such thing as a stupid question! Don't mind this troll ;)
Edited by Spookyme on 5/26/2013 9:14 PM PDT
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90 Draenei Priest
11815
15- I take tendrils because I can give myself peels. I see alot of Psyfiend, but I myself prefer tendrils.
30- Body and soul. With the amount of PW:S we use... makes the most sense.


Tendrils does you less good if it's ranged players.

I do more RBGs than anything so I usually pick it by the map. I like Psyfiend for SSM, AB, Gilneas. I like tendrils for TP/WSG since I'm usually escorting the FC and snaring people to get away is nice. In arena if it's melee I do tendrils, ranged, fiend. Or mind control if there's another heals or I'm on a map I can throw people places (EoTS, lumber mill, BS).

You should probably try feathers, it's more useful IMO than body and soul. With body and soul you have to use PW shield whether you needed it or not, sticking you or others with weakened soul. Feathers you can speed boost damn near constantly for yourself and one other, while also using pw shield when needed. I've found this to be fantastic on FC maps by dropping feathers on the FC while I follow.

This is all my opinion of course, most of the talents are completely viable which is awesome.
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90 Undead Priest
6950
I personally struggle with melee pressure so I find tendrils to be really fantastic in a pinch. I can see where psyfiend would be effective though. I also like to come up and root players for my guildees if they are being slippery.

I like body and soul because it's fun. Not because it's effective. I'm probably gimping myself by not doing the fade snare removal.

I use bulwark because it's passive and i'm still learning disc. It has saved my life more than a few times.
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90 Human Priest
11655
go holy or shadow last patch destroyed pvp for disc priest...


Do not listen to the quoted person, he/she is an idiot.

Tier 1: I swap out between MC & Psy depending on the comp. Healer + DPS you need MC to help get a kill. Double DPS, Psy can come in handy as it can peel for you. I also use tendrils for comps with double melee, they can be amazing at saving you.

Tier 2: Phantasm is priceless. Being able to use it to get around pillars has paid off more times than I can count.

Tier 3: I have been using Mind bender, but as someone above stated, it does get cc'd quite a bit. I was thinking of trying FDCL

Tier 4: Spectral Guise is pretty good. Not amazing. There will be many times when you use it, and pretty much nothing happens. You need to time it correctly to get the full benefit. I will say using SG along with Phantasm is pretty awesome. You force them to drop target and get free from snares.

Tier 5: I love DI. An extra shield is pretty awesome. Although I've never run PI

Tier 6: Your choice really. None of them are stellar. Halo used to break stealth, doesn't anymore. DS can break stealth, but good luck hitting someone with it.
Edited by Midorian on 5/27/2013 11:06 AM PDT
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90 Human Priest
11655
05/25/2013 06:37 PMPosted by Hujae
people like you amaze me nothing but hate anger and bitterness


05/25/2013 06:37 PMPosted by Hujae
im not gonna sit here and go back and forth with some random stay at home all day internet junkie


This is what you call being a total hypocrite btw.

Also, Hujae, look up how to use the period. It will do amazing things for your ability to communicate through written form, and will remove some of the stupidity from your posts. Some, but not all. While you're at it, look up the comma as well.
Edited by Midorian on 5/27/2013 11:12 AM PDT
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90 Draenei Priest
10445
smh im not gonna sit here and go back and forth with some random stay at home all day internet junkie when all you have to do is look at the patch notes for Disc in 5.3 people like you amaze me nothing but hate anger and bitterness fact is you could have kept your comments to yourself seeing as though i was talking to the Op and not you but hey a misery loves company.

btw i love your gear i wonder how many hrs you play or accts you have lmao
If you're going out of mana as disc really fast you are doing something wrong. In 25 arena games yesterday the only time I went oom was when me and ret pally werre trying to dps a blood DK down. Besides that I never dropped below 50% mana. Could be your talents or your play style that i effecting you.

Solace and insanity is the best talent you can get as a healing priest. Every 10 seconds get a big chunk of mana back from that.
Edited by Lightfool on 5/27/2013 12:53 PM PDT
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90 Draenei Priest
10445
On the other talent notes. I like all my talents except the lvl 15 tier, I've used several. I'm using void tendris atm, because I can root the melee chasing me. I also don't want psyic fiend because you just DR your main cc. If you get mind control though, then you have 2 cc's that don't DR each other. Been thinking about that because with the ret pally I'm with we don't have a lot of CC. (compared to some comps) So I'd say best options for 15 tier would be void tendris or mind control.
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90 Draenei Priest
11815
MC in certain circumstances is WICKED annoying too. But you have to be free to do it (not getting killed) not needing to heal (no one is dying while your doing it) and be safe enough to lose control of your own functions while doing it. Though last night when I was doing arena it sort of amused me that the shaman I was trying to use it on, sheared it every chance they got instead of on my heals. It locks out your shadow school at least.
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