Below this is just strictly my opinion and observations I made myself while healing from my paladin to my resto druid(at varying gear levels) regarding AOE healing. From heroic TOT, to 5 man dungeons and everything in between. Please, please all I'm asking is for thoughts, feedback and good discussion. This is a very long post. There is no TLDR. Going to do a Shaman and Paladin post. Will add the other healers later on. Please share what your opinions for all healers are like aoe healing.
Most of these views stem from 10 man raiding in general normal and heroic. 25 man perspectives are mostly from normal and LFR.
LOD-Light of Dawn
Holy Shock referred to Daybreak as well
PALADIN-Main AOE Tools are Holy Radiance and Light of Dawn. Very popular rotation and in my opinion most stable has been. HR-HS-HR-LOD-HS. With right timing so you didn't miss any GCD's. It didn't burn so much mana and it did good healing stacked up. With 5.3 Changes Daybreak now stacks. Now one can do the old more mana intensive but more healing intensive rotation.
HR-HR-HS-LOD. Now that Daybreak stacks its more powerful healing without wasted stacks. It also is indirectly buffed by paladins other cooldowns. Yet with this change timing becomes also more important You can miss hitting a Holy Shock by a few seconds, or still casting HR as HS comes off cd. It doesn't gut your aoe healing potential but those mismanagements can add up over time because to do more you are going to have to wait longer. Now any Paladin could add
-Avenging Wrath or Divine Favor or Guardian to the standard AOE package which bumps up the healing. Yet the main two talents I want to share here is Holy Avenger AND Divine Purpose for aoe stacked situations.
-Holy Avenger. This plus the T152P drastically makes Daybreak/Holy Shock stronger. It also powers up Holy Radiance, TOR and other holy power building abilities. Lasts 18 seconds. It also has the benefit of empowering LOD indirectly because you can pump out more LOD's during its rotation.
NOW with Holy Avenger up the AOE Rotation can get more complicated. A perfect scenario case is if you can manage to do fully charged Daybreak's WITH LOD's in between WITH casting back to back Holy Radiance. All without missing a GCD. This is the rotation IF Holy Shock is in the 4 or more second cd AND you have no holy power. And this is the first line of discussion. How do you guys handle the rotation? Do you prefer sacrificing a potential second here or ther eon a mistake or do you go with stacking up to 5 holy power as in..
HR-HR-LOD-Daybreak-LOD-HR-LOD-HR-Daybreak. This is typically one if you do not mind going to 5 holy power. As you can see it can be cluttered. Does anyone do...
HR-LOD-HR-Daybreak-LOD-HR-LOD-HR-Daybreak? Even if one dumps holy power early on it still caps relatively quickly. Now this is strictly AOE. Plenty of times I personally chose to dump an EF on a tank or perhaps someone who is standing in bad and taking way more damage so could use a bigger heal.
PROS:This is the most powerful AOE rotation stacked that paladins can have is with Holy Avenger. Adding Divine Favor or Avenging Wrath to such one makes it hit very hard. I gotten HR crits for over 100k before and LOD's well up there. It's mana intensive but not nearly as much as without using HA. Also the faster your casts are the more powerful this becomes and the easier it becomes to hit the rotation without missing even a single GCD. It ironically also helps that Holy Shock is CD capped at 6 seconds.
Also one if the biggest things about it too...you don't need a lot of mana to have use for it too. You can use HA with sub 30k mana and while you cripple its potential by a very large amount it NEVER becomes useless. And if you pop it the wrong time you can EF blanket the raid in spread situations.
CONS:The slower your spells the easier it is to start falling behind in hitting HR, LOD, Daybreak and so forth. I'm not sure how people feel or if it even matters in falling behind but with Holy Avenger you can quickly start missing hitting buttons on time for various reasons. It also costs mana. If you want to use fully you need a good chunk of mana. No doubt about it. It's also a 2 min cd. Timing it right is important and delays chip away at the 18 seconds u have too use.
STYLE:I honestly think this caters a little more to the paladins who like having another cd and who like knowing when they can use it. 2 min cd. When its up it's up. When its on cd it's on cd. Simple.
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