That said, I simply want to inform those that may be interested. This is NOT a Sandbox or action oriented game. This is a traditional trinity (Tank/heal/dps) based raid progression (vertical and horizontal) oriented game. There will be 4, 8, and 24 man PVE content. If any of that tickles your fancy, read on.
Release date: August 27th
Current status: Closed Beta phase 3 (starting June 14th)
Monthly price: $12.99
http://na.finalfantasyxiv.com/product/ - includes details on collectors edition as well as pre-order bonuses.
This game is by no means in any way similar to Final Fantasy XI, and it is a complete and total re-iteration of the original Final Fantasy XIV. This is the new Director (Naoki Yoshida) and his vision. The engine, graphics, content, UI and mechanics - you name it, it's changed. A Realm Reborn was built from the ground up as a new game.
It will be cross platform for the PC and PS3. The interface has been created to allow for smooth gameplay whether you choose to use keyboard+mouse, or a gamepad.
PS3 and PC users both get the option to use the "Cross Hotbar" system:
There are 5 races to choose from, all with male and female variant with 2 subcategories (for lore reasons and subtle changes in aesthetics).
Hyur: Midlanders and Highlanders.
Miqo'te: Seekers of the Sun and Keepers of the Moon.
Elezen: Wildwood and Duskwight.
Roegadyn: Sea Wolves and Hellsguard.
Lalafell: Plainsfolk and Dunesfolk.
Major starting cities:
"The bustling commercial hub of Ul'dah sits amid the desolate desert landscape of southern Aldenard. The city is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls are visible for malms in all directions, and serve as a stark deterrent to would-be besiegers."
"In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment."
"On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar."
Group oriented content:
18 dungeons at launch (at minimum) starting at level 15.
Raid content includes Crystal Tower and Labrynth of Bahamut. Progression planned for atleast a year after launch.
Primal battles: Ifrit, Garuda, Good King Moggle Mog, Titan, Odin, Ramuh, Leviathan, and possible more. (These may be included in the F.A.T.E system)
F.A.T.E (Full Active Time Event) - These are dynamic events that will occur at random while exploring zones.
"In the Armoury System, changing your adventuring style—or class—is as simple as changing what you hold in your hand.
Each class is capable of performing unique actions which are learned as you gain experience and your level rises. Furthermore, achieving a certain level of mastery in multiple classes will unlock jobs, which feature even greater specialization.
Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you."
Classes ---> Jobs
Marauder ---> Warrior
Pugilist ---> Monk
Gladiator ---> Paladin
Lancer ---> Dragoon
Archer ---> Bard
Conjurer ---> White Mage
Thaumaturge ---> Black Mage
Arcanist ---> Summoner/Scholar
This goes hand in hand with the Armoury system mentioned above. It will offer a completely seperate storage for gear sets for individual classes and jobs.
Each item slot will be able to hold 25 items of that type. This is SEPARATE from your normal inventory (which has 100 slots by itself) and you will be able to save, and name gear sets in the UI.
Crafting and Gathering
"Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated."
Each major city will have a housing district. There will be a variety of houses and sizes to choose from and this will be personal and guild housing. These will not only offer a place to call home, but there will be benefits, such as extra experience gain.
There will be neighborhoods of sorts, and once the "instance" is full, a new one is created. You'll never have to worry about overcrowding or not being able to find a place for a house.
Want to buy a house and sell it/trade it? You can do that.
You will be able to decorate your house in a variety of ways with furniture, fireplaces, hot tubs, gardens, carpets, etc. Killed Ifrit? Use his skull as a mantle piece.
Crafters will be able to build parts for the housing.
You will be able to have a marketplace outside of your housing to sell wares.
This is a traditional hotbar based MMO. It starts out slower paced, but the complexity will be layered on as the game progresses.
Combat will feature a "Limit Break" system (more details later) which will be a unique group coordinated effort.
Along with Limit Breaks, there is a combo system in place that will keep you engaged and (especially for melee) always trying to find the right position for maximum dps. (due to positioning bonuses)
Main resources are MP and TP (Tactical Points) these allow you a variety of choices in which skills to use in battle but you'll need to manage them efficiently.
There will be ways in which to speed up the global cooldown, such as gear and HASTE.
Not only will your Chocobo be your most loyal companion, it will also be able to assist you in battle (with the help of some familar greens of course!). You will be able to assign roles and abilities to your chocobo. (more info on this later)
Barding allows you to customize the look of your Chocobo.
Along with Chocobos, there will be a variety of mounts in the game.
You will be able to dye your armor.
Vanity slots planned in second major patch.
Over 40 pets in the game so far. (these offer no bonuses to gameplay, they are simply for cuteness and collectors)
Servers will be located in Japan, Europe and North America.
Open beta will begin sometime in July.
If ANY of this managed to peak your interest, head over to http://na.finalfantasyxiv.com/ to sign up for beta.