This thread is directed at Blizzard's Devs and the Resto Shaman community at large, or from what I understand of it, what is left of the Resto Shaman community.
Here is a link below to the Shaman Talent page for easy reference,
Here is also a link to the world of logs report and raidbots comparison tool showing Resto Shamans current placements:(See how Shamans are under performing for the last 3 months straight? That's not an error, Shamans are just that bad)
Raidbots Link, showing all parses over the last three months:
World of Logs Report ToT: (Notice the Horridon Fight, see a problem? The only fights shamans excel in are fights that require little to no movement)
Tier 1 - This tier seems almost asinine in it's layout. Shamans are not tanks, shamans used to be OT material, but that was several expansions ago. Saying that shamans can't take a hit is pretty par for the course. Healers don't take hits, they heal through them. Possible fixes here, make Astral Shift castable on a target. This makes it just like a Priest's Pain Suppression, so don't say it's a bad idea. Also a possibility, make Stone Bulwark Totem cast small shields at low health targets. This makes it into a hybrid Power Word: Shield and a Lightwell, which is perfect because Lightwell in my opinion is basically just a powered up Healing Stream Totem.
Tier 2 - All CC abilities, no complaints, this tier seems pretty good.
Tier 3 - Seems to be a totem maximizer tier here, good enough. Except Totemic Projection seems laughably underpowered. On paper it seems good, for last expansions totems. Totems in this expansion however are not working on a long duration, they are working on a 30 second duration most of the time. This means Totemic Projection is just an oops button, hardly viable over the other two choices here which actually bring up the total up time on the totems. Possible fix here, increase the CD on Totemic Projection, but have it reset the totems duration to full.
Tier 4 - Haste tier, pretty good tier, not a lot of complaints. Could argue spell duplicating is a hit or miss mechanic that only improves throughput and doesn't provide much in the way of increasing mobility. It's a known thing though that shamans are lacking in the mobility department guys, not really up for discussion here, just stating a point.
Tier 5 - WTF??? Why is a seemingly baseline spell here in the talents? Druids have Tranquility, Paladins have Holy Radiance and Light of Dawn, Monks have Revival, Priests have Divine Hymn, why oh why is the Shaman version a talent??? And don't even say that Spirit Link Totem is the same, redistributing health is not the same as healing it. Conductivity seems decent enough, except no one stands in Healing Rain long enough to have this talent be useful to Resto. Perhaps if Healing Rain were bigger? or you could place more than one? Otherwise seems pretty bad. Other talent seems okay enough, but seriously, wtf. Healing Tide Totem should not even be a choice, it should be a Resto spec baseline spell.