My problem with what you're saying is that a spec finds the best way to do the most damage possible and put out incredible numbers given the current talents is labeled as "abuse" of mastery.
I'm going to say this one last time, and I will try to be as clear as I can possibly be, since even after 2 pages, you are still completely oblivious to the point being made.
Now, this could either by due to your complete puerility of form and excess of ignorance about mechanics (i.e. hard facts), or maybe you are just a complete idiot.
Either way, I am not going to spend more time trying to get you to educate you (especially since you are completely unwilling to educate yourself - and, as you have demonstrated numerous times in this thread - you are completely unwilling to even fuking READ
in the first place).
Friendly note before we continue, you will never LEARN anything if you do not READ.
To start with, absolutely no one in this thread or any other has stated that "Arcane doing what is meant to be doing, and that is an abuse of mastery". You are like one of those moronic, irritating kids who (even when they know better) will continuously try to retort to points no one is making
. In common english, this is known as a 'strawmans fallacy'. I suggest you look it up, and I highly suggest that if you ever wish to be taken seriously, you stop doing it.
What is, however, being said (and sit quietly now since this may blow your mind) is that there exist times in the game where Arcane, due to synergies overlooked by the development team, has performed in a way that is unintended
in the game's design. Now note, this 'unintended gameplay' is not due to something I have said, or some other player has said, but it is directly from the mouth of the developers of the game. They are the ones who label it unintended.
One such occurrence of this phenomena was the playstyle called "scorch camping" (you do not know your history, so spend some time learning it). This playstyle also produced good numbers, but was 'abusing' a synergy that was not supposed to exist.
What happened? Well, blizzard nerfed that gameplay since it was unintended.
The exact same situation exists today with the mage bomb spells. Arcane's performance numbers are inflated since Arcane (uniquely enough) has a special synergy with the bomb spells that none of the other specs have.
The bombs damage is already inflated, an effect which is compounded with Arcane's mastery. That is the core of the issue.
The funny thing is, Blizz has already admitted to it and is going to nerf the bombs back down. And as soon as they do, the inflated Arcane numbers will die down, exactly as they did when scorch camping was nerfed.
That is the entirety and simplicity of the point that literally everyone else not only knows, but abuses, but is something you are literally fighting to remain ignorant of (I haven't seen someone fight to remain ignorant as fervently as you are right now, btw, not in a looong time).
If you cannot understand this, then fine. Go on your way and believe what you will, but do not Q_Q like a nub when everyone just ignores what you are saying...
There really are so many trolls and idiots on the official forums, no wonder no one wants to return to help this dying mage community out.