Fears cast by players no longer increases the target's movement speed.
Just when Paladins finally got ours. :P
Personally, I think the slow was hugely useful. I'm going to really, really miss it.
It was, especially in PvE, but we'll at least have Justice. They may even tack on the snare to Judgment finally to make up for it - once upon a time, it worked. If not, it's still not a huge, significant loss compared to the tradeoff.
I don't like the idea of seal-swapping eating a GCD in 1 v 1 situations. It just adds a level of obnoxiousness to combat I didn't want. While the fear is useful, I'm not sure how helpful it will be against ranged classes with spammable snares, like hunters and mages. I have kiting nightmares already.
06/12/2013 07:31 AMPosted by GrôgnárdName another dps that has to spend their damage to keep up a buff with a max 30 second duration and no other refreshers.
The classes with such a buff and refreshers also have other mandatory, damage-oriented things to do with their resources - and resource costs other than charges.
But we don't. We generate charges and either deal damage. Sure, we can heal, but why waste Holy Power healing when you can drop a demi-LoH via Selfless Healer without wasting HoPo?
We do not need this change for PvE; in PvP, maybe - but it should be added in as a PvP set bonus to alleviate the problems with Inq where they may actually exist.
I get the impression that everyone saying that BoG was a crap talent solely plays RET. Especially that lvl 1 orc warrior...
Holy paladin should not be the only healing class without a slow/snare of some kind. We don't have SoJ (and I hope it stays that way - don't want to spend a global to change seals to then have to hit a target in melee to only then have to try and get some distance away from the attacker, again).
Burden of Guilt was my favorite talent. It allowed me to kite Warriors and Death Knights and was my closer for Hunters, Mages and Warlocks. The fear is nice and all, but I'd have rather we traded one of the other Talents for it.
And Seal of Justice is crap. You have to melee someone to slow them? That's counter-intuitive as both a kiting ability and a gap closer.
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