I want to ask this question seriously.
There is talk about these classes being compensated for the loss in passive damage reduction. Why do you feel that you need to be compensated for Blizz taking something away?
When warriors had lost the option of fighting in defensive stance (which was needed due to all the burst and CC at the time) we didn't receive any compensation in terms of damage or survivability. We just had to make due with that option being taken away and use it only situationally.
This isn't meant to start a flame war and get people upset, it's an honest question as to why there is the beliefe that these classes will need to be compensated in terms of more damage or other forms of survivability.
Because the nerf to their damage reduction is a PvE motivated change that negatively impacts PvP performance when it didn't need to be.
Removing the damage reduction then providing them more resilience keeps them the same in PvP while making the damage reduction less of an issue in raids.
I can see where you're coming from, but can it be said though that with these classes taking more damage in PvP situations will drastically see the classes drop off in representation?
What I mean is, will these changes effect the actual classes to the point that their representation in the PvP ladders where Blizz balances classes will drop simply because they are taking more damage from other players?
Or will the representation drop due to per-conceived notions by the players themselves that the extra damage taken will make their class a sitting a duck and therefore move onto another class, maybe one that got a damage buff or didn't lose anything, just so that they feel like they are being competetive, or else teams dropping them for other classes cause they don't like the idea of one or their teammates suddenly taking more damage and don't want to have work harder then they have to?
If the former is true and that the actual increased damage the classes are taking is making them easier kills and thus being pushed out of the Ladder levels balances at, I can see them some sort of compensation being need.
But it the Ladder situation is true, then no compensation will be needed -or justifiable- as it is literally the players themselves looking for the path of least resistance to achieve the higher points in PvP.