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Holy priests don't have many absorbs/HoTs, yet they don't seem to be having the same issues that Resto shammies do...
That's because it's not just absorbs sniping our heals. Other classes have instant ways to heal multiple players at once. CoH/Uplift/LoD/WG are all instant. Chain Heal is pitiful in comparison. It requires a target with riptide on them, there are usually a max of 2 players with riptide on them at once. So pick one of those two targets, hopefully they are clustered with players who need healing as well. Cause if they're not, you're screwed. Then let's assume they are clustered. You have to wait out a 2.5 second cast. Hopefully your cohealer is asleep and forgets to cast CoH/Uplift/LoD/WG during that 2.5 seconds. Cause if they are, you may get to heal some people.
Also, Holy Priests have a spammable hot that actually heals for a decent amount and their entire mastery causes hots from everything they do. So they actually have a lot of hots going on.
Edited by Luvbacon on 6/21/2013 2:34 PM PDT
We *are* capable of pumping comparable raw output. The problem is that raw output doesn't really matter if you don't have the methods to allocate it efficiently. Healing Rain is the biggest culprit, doing the bulk of our Healing (usually on the 25-30% range in some instances) while still having a huge overhealing ammount. If a fight does not favor Healing Rain, our output plummets because the rest of our toolkit can not delivery healing very effectively due to mechanics.
Something I'd like is for them to create a new ability that shares CD with HR but is more effective for spread and movement, while HR still pushes ahead of it by a small margin during stacked healing. That way we would not feel as gimped when an encounter does not favor Healing Rain, such as Primordius or Dark Animus.
Only fight I was ele on for progression was durumu.
Ele is my off spec. Notice how not much at all is upgraded?
Edited by Kreyyn on 6/21/2013 7:49 PM PDT
Hi, the simple answer is this:
If everyone's health bar is staying full the entire fight and a shaman or whatever class cannot get any heals in ... YOU ARE USING TOO MANY HEALERS.
I raid with a disc priest, hpally, rshaman and i've seen this over and over. On some heroic fights when I 2 heal with him he's almost always doing 100k hps when i'm doing 80 or 90. Shamans dont have ANY problem healing.
We aren't super geared or super progression. Just 4/12 Heroic now, but I can tell you for sure that a shaman that knows what's up can do very well in a fight where there isn't overkill on the number of healers.
If you are using 3 healers on a 2 healer fight (10 man), someone is going to be standing around doing nothing. Our disc priest has shadow spec and swaps for some fights. Some fights are 3 healed and the 3 of us come out very close most of the time. A few fights the disc and shaman 2 heal it and it works out better.
Everything for healers is tuned for heroics, since it has to be to keep them from being stupid easy, so trying to judge things based on easy content with too many healers isn't going to work.
If you are using 3 healers and one is healing under 50k hps, try swapping to 2 healers and you will notice suddenly that resto shamans have huge heals and tremendous utility. Not only that, but the extra dps will get the boss down quicker.
Just my 2 cp...
Shamans dont have ANY problem healing.
This is the only sentence in your post that I disagreed with. We have a very weak spread toolkit, and a mediocre mobility toolkit. Even if the group is only running with two healers, Shaman tend to lose throughput on spread and mobility encounters.
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