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THIS GUIDE IS UNDER CONSTRUCTION.
There have been a lot of mistweaving questions in the last week, so I figured I'd give it a shot writing a guide. This is primarily a raid PVE guide, NOT PVP.
First and foremost, this is a mistweaving guide. I will lightly cover fistweaving and what is left of zealweaving, but for more information on that subject, see Reglitch's beautifully written guide and subsequent discussion at - http://www.mmo-champion.com/threads/1305950-Fistweaving-101-Hit-Boss-gt-Receive-Healing
So, with that out of the way, I'll start by going through our various spells. I would going through 5.3 changes but it's late in the patch so I feel that point is moot right now.
5.4 Notes: No major changes, so onto set bonuses.
Right now our 2pc, which gives an absorb of 25% of our mastery balls heal, is actually in a good place heal wise (1-2% of our total healing). It is inline with outher 2pcs. However, that still doesn't detract from the fact that giving us a random absorb is a pretty weak way to boost our mastery.
4pc: I believe it is currently at a 3%, previously 20% to proc a chi wave, healing 45k, EVERY time Renewing mist heals. At 20% it was overpowered, pulling roughly 35% of our healing. However, at 3% it is pretty gimped. I'd like to see an increase to 6-8% or an increase back to 20% and a nerf on the amount healed.
Discs need to be nerfed. That is all.
5.3 5.3 5.3 5.3 5.3 -
Mana using healing
I will delve into the “true” healing spells and then the “damage healing” spells.
All mana costs are based on BASE mana, if you have ascension these will still cost the same. All healing numbers are based off if you are in current TOT gear. Your numbers may be slightly lower, if they are higher, I doubt you need this guide.
Chi using spells
Edited by Donnieyen on 7/1/2013 3:20 PM PDT
Cooldown dance time!
I will not be listing all the CDs etc, that we have, just the ones that are used almost every fight. I’ve already explained muscle memory.
Here are what I’ve found to be the most effective talents by tier.
There is honestly not much to go over here. Glyph of mana teas is mandatory for raiding, as is enduring healing sphere if you are raiding 25man. The 3rd glyph is yours to choose. Most of them are just QOL glyphs such as removing the slow from SCK or allowing cocoon to be cast while stunned. Most monks take REMs glyph to cover more area (increased 20yd bounces to 40 yards) or if they have the legendary meta, the surging mist glyph (heals the lowest health in raid instead of the current target) is also a decent glyph.
Edited by Donnieyen on 6/17/2013 12:58 PM PDT
Stat Priorities and reforging
**Note – all reforging should be done in tiger stance in order to maximize the haste benefit of serpent stance.
Intellect > Spirit (to a comfortable point) > Haste (to desired breakpoint) > Crit > mastery.
Ok, to break this down, most people gearing up will never gem straight intellect.
Spirit is all dependent on you. Generally, 9-11k Spirit is more than enough for normal and heroic raiding without the legendary meta gem. With the gem, you can run as low as you desire, and there is no realistic reason you should have more than 8k spirit with the gem. It’s worth almost 3k spirit alone.
Haste: The breakpoints are as follow for REM getting an extra tick, 3145, 6141 and 9158. Try not to gem 320haste if you can to reach these. Also, only go for what your gear allows. Do not try to reach. Getting stuck halfway between breakpoints actually hinders your ability to spread REM as much as possible (REMs duration will decrease). So, with that said, under ILVL 510 you should be able to hit 3145. Above 510 to about 520 you should easily hit 6141. After that, if you so choose to go for 9158, it’s gear dependent and you will probably need to gem some 80int/160haste gems.
Crit is self explanatory, increase the chance to get a double stack of mana tea and increases our throughput healing. If you are that scared about going for 9158haste, run a crit/int build.
Mastery is pretty much useless unless you are glyphed for healing sphere and in 25man. Then, and only when you have everything else sorted, you can reforge into mastery. I’ve seen some people run as high as 2-3k mastery with their left over spirit reforges. This should never be a priority. Never gem to get a mastery socket bonus.
Meta: Revitalizing Primal Diamond/Burning PD/Ember PD
Blue: Sparkling River’s heart (320 spir,low ilvl)/Purified Imperial Amethyst (80/160spirit)
Red: Purified Imp amethyst/Brilliant Primordial Ruby (160int)/reckless vermillion onyx (80/160haste)
Yellow: Misty Wild Jade (160sp/160crit)/Potent Vermill Onyx (80/160crit)/Reckless Vermillion onyx.
Shoulders: Greater Crane Wing Inscription
Cloak: Superior Intellect
Chest: Mighty Spirit OR Glorious Stats
Bracers: Superior Intellect
Gloves: Greater Haste OR Superior Mastery
Belt: Living steel belt buckle
Legs: Greater Pearlescent Spell thread OR the pure dmg one with crit instead of spirit
Boots: Pandaren’s Step OR greater haste
Weapon: Jade spirit or Windsong
OH: Major intellect
The mistweaver rotation is fairly simplistic and can be broken down into a few main categories.
First and foremost, you want to keep Renewing Mist on CD in a raid environment. Also, use Expel harm as you need chi.
Edited by Donnieyen on 6/17/2013 12:58 PM PDT
Apart from keeping REM on CD. Here are the possibilities.
If you took Chi Wave keep it on CD.
Fistweaving: See the guide I posted in the intro.
Zealweaving: A mixed type healing that keeps up the TP and BOK buffs while weaving in REM and other healing spells.
Single Target Healing:
Soothing the target and enveloping as needed. If you really need to cast surging, use it, but beware you'll go oom.
AOE HEaling: This is just a guideline, everyone probably does it differently.
Generally you want to go into an aoe heavy phase with 4 chi so you can spam uplift 2-4 times (with chi brew) and then either 1) sck twice and uplift, rinse and repeat or 2) Chi torpedo for 3 free heals then continue. If you took chi burst work it into the rotation when it will be most effective.
If you are aoe healing and not stacked up. Use soothing to generate chi and uplift as needed.
Before any sharp AOE spike damage, such as rampage or quake stomp or thunderstruck try to Thunder focus tea and refresh your REMs
Edited by Donnieyen on 6/17/2013 12:28 PM PDT
I will not be making a BIS gear list because the BIS list is a revovling door depending on where you want to go with your healing. For lower ilevel people, look for gear with spirit nd either haste or crit strike on it.
For normal and heroic progression, stick to the same principle until you start finding yourself with obscene amounts of spirit. Then you can go for pieces that lack spirit but have haste and crit or haste/mastery. If you want a crit build, make sure your gear can hit 6141 and then go for crit oriented pieces.
The Legendary Meta Gem and trinkets
I decided to make this a separate section because of how ridiculous it can be, and the choices for trinkets. Take the Courageous Primal Diamond. This a RPPM trinket and scales with haste. It gives you 4s where your spells cost nothing. This is where my light fistweaving intro comes in.
There are two things you can do if the gem procs: either start soothing and spamming a glyphed surging (free chi and heals).
Or do what makes this gem worth nearly 3k spirit on its own. If it procs. Quickly Jab and TP (free 24k jab + a net 12k mana from muscle memory). Jab again (24k) and if you can, cast REM (17k free) or Expel Harm (8k). if you are near full mana, you can REM after and then use the muscle memory proc you should have for a gain of 12k. including MP5, you will get a net return of about 32k mana, all things depending. That's roughly 10% of your mana pool. Not to mention the free healing (Up to 70k worth) you just got with jab and REM.
Other trinkets that should be used: Our BIS trinket is Horridon's last gasp. If you have this and the LMG and you dont go for the 9.1k haste breakpoint, I don't even know.
Right now, Lei shen's chalice is probably our second best trinket with the changes in its rppm rate. Other possibilities include the soothing talisman from SPA valor, or heroic spirits of the sun from tsulong, or the heroic will trinket. 2/2 relic of chi ji is also very good, and roughly on par with heroic inscribed bag of hydra crud. The bag is probably our worst trinket.
Edited by Donnieyen on 6/17/2013 12:41 PM PDT
Comments? Questions? This will be a dynamically updated guide.
If anything seems confusing tell me so I can fix it and make it more fluid. I threw this together fairly fast.
Also of note, mistweaver healing is based primarily around the anticipation of damage. Our big spells, minus surging, are all chi related, and in order to use them for any type of burst healing, we must have chi pooled. In uplifts case, we must also anticipate getting as many REMS out as possible. Our mana cost spells are generally not that strong or take a long time to ramp healing (channeling soothing).
REM and Uplift should account for 50% of your healing on almost, if not every single fight.
Edited by Donnieyen on 6/17/2013 3:28 PM PDT
I think Nimble Brew has a 2 min cooldown on it, pretty much a 2nd pvp trinket.
You are correct, I'll change that. Honestly I'm a gnome so I have escape artist and it all feels like I always have one up to get rid of any movement impairers.
Well that's just nonsense, what's the point?
1 Pandaren Priest
this is a crappy guide. your just listing spells and what they do. why would i want to read through all that when it has nothing to do with 5.4. i want to know 5.4 changes. your just repeating 5.3 stuff. honestly this guide sucks horribly.
read icy-veins .. they are quick and too the point, while this is just a wall of text and horribly formatted and organized. The proper format for this type of information is not in a forum post
Edited by Carsaruo on 8/27/2013 1:22 PM PDT
Dude this guide hasn't been updated since july 1st. chill your !@#$. It hasn't been updated because of how horrendous the blues are here with actually getting stuff stickied and me entering a master's program, so I let the guide fall down.
This guide is not meant to tell people to do push X now, Y here, B here.
It's meant to explain each spell, strengths and weaknesses and then give a basic outline to rotations so that you can tweak it to your own liking.
I apologize that you can't figure that out.
Revival is getting nerfed in 5.4.
Leymi those are tiger stance numbers.
And when I actually have time I'll properly update the guide.
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