06/23/2013 06:02 AM
Posted by Cynix
Except that is a ridiculous argument, because the more Devo Auras you have in the raid, the more cooldowns that you have for threatening AoE damage abilities. Devo Aura is the most flexible and arguably the strongest damage reduction raid cooldown in the game as long as they don't make another instance like HoF with primarily physical raid damage.
It isn't a ridiculous argument. Devo aura is only good against raid damage that will flat out 1 shot the raid without a damage reduction cooldown, which barely happens. Usually when blizzard messes up and releases something like that they hot fix it pretty quickly(jolt on heroic animus pre hotfix). The damage reduction on Devo Aura does not equal the healing done of a revival, tranq, etc. Those got massively buffed in 25m and are far ahead of devo aura. So you are better off going with another monk, priest or druid.
The difference between healing output based raid cooldowns and damage reduction raid cooldowns is a whole other issue, and I do agree that they have moved way too far in buffing healing based raid cooldowns in 25 man raids. With Tranq healing for in excess of 8 million in 25 man raids, the entire raid would need to take 1.6 million damage or more over a 6 second window before Devo Aura would match that level of damage reduction.
However, the damage reduction cooldowns also matter in cases where the raid will take more than 100% of everyone's health as damage over a 10 second window. Damage reduction cooldowns guarantee everyone will survive, but DH/Tranq don't necessarily heal everyone in the raid. The effective health buffer is better at guaranteeing there are no deaths and providing an extra buffer from someone taking a tick of something avoidable, etc. Damage reduction effects need to be less powerful than healing effects, but don't need to be 1/3 as powerful, which is pretty much where they are now.
My point was more that Devo Aura is probably the strongest damage reduction cooldown of the healers that are balanced around having damage reduction raid cooldowns. Barrier and SLT both require stacking in a 10 yard radius circle, which means that they will not effect the entire raid on a lot of fights - even on most fights this tier. Barrier does have a 4 second longer duration and 5% more damage reduction to compensate. SLT has half the damage reduction and the same duration as Devo Aura, and is clearly inferior to it in every way - outside of gimmick healing debuffs. I don't think the fact that Devo Aura is available to all paladin specs really devalues it - the more you have, the better off your raid is.