Nature's swiftness is a great spell to potentially prevent a death. It becoming an ability and having ysera's gift in its place gives us two options for our second tier (cenarions ward). If they made renewal like other talents, where if brought below a certain health instantly heals for 30% would possibly make it 3 options in that tier.
Innervate is a great change as it will scale better in 5.4, just wish it would have a minimum 30k mana if on others, 60k if on self as it really helps lower leveled/geared druids. It also would mean non-resto druids could still help with mana as other classes do.
Dream of cenarius change, seems like the damage number needs to be a little higher or mana cost a little less.
Love the change to nature's vigil, contributes to burst healing and still contributing a little dps. makes me wish hotw had a 3 min cooldown. Not sure if the 6% int offsets what nature's vigil would bring to the table
Soul of the forest at 100% seems right, especially against the pairing of incarnation+natures vigil.
Glyph of efflorescence, makes tank healing and saving lives so much more forgiving, since we won't have to worry about efflo healing just one person it also brings in swiftmend+HT into play instead of only swiftmend+wg with soul of the forest.
The mushroom change makes it easier for newer resto druids and those with slower computers. My gaming laptop recently went in for repairs and i had to play with a regular i3 laptop and man putting down mushrooms was such a pain. Putting it on a target is just easier for most players, although i do believe a glyph to give people the option would be very fair.
The change in the amount of healing mushrooms would do changes it from being like revival (if used expertly) to more like uplift we'll have the burst when we need it and it won't be overpowered (at least not in 10mans, 25's probably should be treated like revival/tranq where it's increased).
The original tier 2 and 4 had me hoping they would make living seed an absorb as that along with the proposed changes really rounds us out.
Overall really really happy and looking forward to being more competitive with equally skilled players of other classes. Right now we're behind of the pack still a support role where we can raid heal or tank heal, just not better than other classes in a specific role. We're the your in if we need the extra healer, boomkin if we don't.