All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
This helps SO MUCH for those who would simple have trouble taking aggro of there tank partner who has a higher TPS due to a list of possible circumstances.
This change helps with the issues of bosses that hit hard and give one tank a massive amount of Vengeance.
Finally it fixes the issue with tanks like DKs who take massive amounts of damage and simply heal ourselves as mitigation thus having a naturally high TPS.
I hope you all are as happy whit this change as I am.