06/27/2013 09:43 PM
Posted by Murdina
a gem which only fits in a specific socket that is only found in a single weapon your class can use, which wasn't even viable past the 1st raid tier and provided no special visual upgrades.
And which cost 10k gold if you wanted a second one.
It seems that updating the original sha touched weapons was to be an important part of the chain, but Blizzard thought better of it and redesigned it. All the rewards we have now seem a bit of a mess.
Anyhow the main purpose of this chain seems to be to reward participation in LFR mainly. That's fine, but the rewards should have been cosmetic - achievements, titles, mounts, pets, transmog items, etc.
The actual legendaries should have been weapons, as usual, and required actual normal or heroic mode raiding.
I pictured something more along the lines of difficult solo quests that anyone could do on their own time, but required a significant amount of gear and skill to accomplish.
I found the solo scenario to get the gem challenging at first, although I suppose to someone of your gear and skill it was cake. There's another of Blizzards problems of how to keep people with a huge range of skill and dedication satisfied.
While I haven't tried the cloak scenario yet, (6 runestones QQ) I can't really say the 1st 2 events were really all that special. The challenge of the 5.1 boss was actually finding people to do it. Since it provided no rewards outside of the quest, and people were finishing with the valor step at slightly different times depending on how much RNG screwed them in the 5.0 step, half the time I couldn't even gather a group for it. But once you could grab a tank, healer, and a DPS online at the same time, anyone else you could grab just made it go faster but sent really needed.
I died once to the thunderforge scenario because I was cocky and tried to use the anvils for a 100% uptime on the damage boost thinking I could kill it in my gear before it was a problem. I was wrong, but killed it the next attempt when I actually sucked it up and did it right.
I think the problem with these end quests is that they really aren't the main focus of the questline. Blizzard gave the idea that if you kept grinding for rep and stupid little baubles you would get your orange stuff, so they couldn't have made the quests very difficult or all the lfr players would throw a !@#$ fit when they couldn't afk to get their legendary they felt they had already "earned." So the end quests ended up just being a cap off to the quest since it would be lame if it literally ended like a regular old collection quest where you hand in 10 things and get your reward. (I'm looking at you 5.0 gem...)
If they made the legendary quest as I thought they were going to, there would be no gated raid collection step. Everything would be doable either solo, in a small group, or in a raid encounter separate from the main tier sort of like the dragonwrath boss in Firelands. The quests would be difficult challenges which would require gear and skill to accomplish, so maybe the step to acquire the legendary isn't doable in week 1 gear and when you get the legendary will be based on how progressed you are and how skilled of a player you are. Heroic raiders will get geared up sooner and be able to get it earlier in the tier, everyone else will go more slowly, but aren't necessarily doomed to not get it in the same tier, as the skill component would allow you to make up for a lack of gear. This way everyone can get it, but its actually an accomplishment to get it, especially if you are one of the 1st. You would actually get it sooner for putting in more effort and being better at the game, as opposed to mop, where there are people who never do anything but LFR who have the cloak before me because they got lucky.
This could have a more continuous and interesting story, possibly based around class or at least role, and would be far more engaging than any of the prior legendary acquisition methods.