07/19/2013 02:47 AMPosted by Awkwardzagreed
I too can quote out of context.
Not sure where I quoted someone out of context, but OK.
Apples are apples and oranges are oranges. There is no true comparison.
Page 220 and counting.
methinks blizz needs pay attention to this thread .... most do not want cash item store.
Make it or break it time .... what will they do?
07/19/2013 02:02 PMPosted by JamesfiskIf you find out the gas company has been putting water in your gas, to make your car get lousy mileage and run crappy, so they can sell you more gas, fuel additives, injector cleaner, and tune ups, you're going to quit buying your gas there real quick.
Blizz controls EXP leveling requirements and gear drop rates both. Charms/coins were introduced to offset lousy gear drop rates. Blizz can adjust both with a few clicks of the keyboard. Now they're talking selling EXP buffs and charms as "convenience items"...to offset in-game issues they have total control over. Lot of other deliberately introduced "inconveniences" in the game.
And that is what is chapping a lot our heinies. Not to mention, deliberately degrading the game experience in order to develop a market for "convenience items" isn't the "slippery slope"...you've already hit bottom.
Yeah, everything the boss has that you can use not dropping all in one kill was totally a concept introduced only by Blizzard to get you into the cash store.
One business analyst had these thoughts: “The pay-to-win gaming model is frowned upon by western players, but an accepted practice in Asia. When we talk about monetization strategies for a FTP game, we talk either about vanity items (which are never game effecting) and time equalizers (which walk the line of game effecting). The time equalizer gives two options: ‘I could spend 5 hours farming this item, or I could give you $10 to buy it.’ In essence this is why gold farming became such a huge industry. Trade time for money. In Asian games they have been doing this for awhile and it doesn't bother them. I think in time we may see a similar change in the Western games, as FTP becomes ubiquitous.”
I don't know if anyone else noticed this yet. But the helm is accessible across all characters on your battlenet account, but our boa gear is not. Blizzard was saying they were trying to figure out a way to do this, well apparently they have, but you gotta pay for it. I don't know if they avoided making boa gear account wide because they plan on selling an exp buff in the store or not. But if they can make these helms account wide then they better make our boa gear the same way.
More like.. You lease a car and they make items for your leased car and expect you to pay for the upgrades on a car you can't actually keep while not actually using the money to improve the existing car.
Blizzard is a for-profit company. They've always been a for-profit company (even before Activision came into the mix). I'm not really sure why people feel that Blizzard is supposed to be some sort of a messiah or symbol of a company who is not out to make profit. It's business and, for as long as they've been around, has always been that way.
Just because they are a for-profit company doesn't mean gouging their customers is ok. Using that same logic, the oil companies should start charging $10 for a gallon of gas. They should probably reduce their costs by lowering employee wages as well, to ensure maximum profit. After all, they are for-profit companies too.
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