07/01/2013 06:47 PM
Posted by Korghal
Please note that a 20% buff to those spells isn't a significant buff, except for HR, and HR's limitations makes the 20% buff to that spell pretty irrelevant. They're probably going to buff HR again, and it isn't going to do anything to help the Shaman situation.
You missed the point. What I meant is that there ARE several alternatives to buff us without stepping on PvP ground. The flat 20% buffs where an example, but several other posibilites can be done such as making ELW actually worthwhile, removing the 30% healing reduction from CH jumps, adjusting healing rain tick intervals (maybe make it work like WG, healing more on the first ticks), etc. We're very unlikely to see major changes at this point until 6.0, but there are still simple alternatives they can do to make us not feel useless while preserving some PvP balance.
The real issue is, what can they buff (outside of straight Healing Rain/CH throughput buffs) without affecting PvP? The single target direct heals are out of the question. Making Chain Heal instant cast, or adjusting glyphed Riptide so it is actually competitive (as in much less initial heal reduction) is out of the question too. HST buffs are pretty much out of the question. Adding any new instant cast ability is probably also out of the question. You actually can't do too much with ELW either without PvP impacts because of the automatic sub-35% HP triggering. What we're left with is probably major Healing Rain buffs, and major buffs to the output of Chain Heal (without changing the actual mechanics).
Frankly, the easiest fix that they would have that would instantly restore Shaman viability and at least make output more reasonable would be to make HTT baseline, consider it our "raid cooldown", buff it in line with the Tranq and DH 5.3 buffs, and then pull SLT out and put it in HTT's place in the talent tree. I suspect that if they did that, we would take Ancestral Guidance over SLT except on fights where SLT shines. The combination of the 240% buff to HTT and being able to have AG too would work out to around a 20% buff. We would also have a raid cooldown that is competitive with other raid cooldowns, as well as significant cooldown based burst (Ascendance every 3 minutes, HTT every 3 minutes, AG every 2 minutes).
Our base mechanics would still be garbage, and we would suck outside of those cooldowns (even more than we do now with how SoO fight mechanics look), but the combination of strong burst for the most difficult part of the fights, MTT, Ancestral Vigor, and Stormlash would probably be enough to ensure that you aren't gimping yourself with a Resto Shaman. That would be a decent band-aid fix with minimal PvP impact that would be able to tide us through this tier until they can make sweeping changes for the next expansion.