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Basically. Plus who will be healing during 2 heal fights and who won't be.
I coin all the things, but hardly get anything :/
It's like Xing can't possibly fathom a way to distribute loot other than rolling. Loot rules back in the days of vanilla, what with DKP and SLS would've made his/her head explode.
FYI, I am not RL, my bro is.
Edited by Xingling on 7/8/2013 10:40 PM PDT
Oh, I meant Xing. I hadn't looked at your armory.
My guild raid one night per week only. I don join other guilds in my realm as my bro is GM. He is a very good Brewmater. Only 3 guildies can pull very nice dps which will carry other 3 dps. Most dps cannot dodge fire well. We have 3 healers (me, druid and Shammy). Shammy always give the lowest HPS which really need buff but Bliz just don like to buff Shammy correctly. Our 2 dps are disabled person (1 deaf, 1 mute). We think a lot to kill the boss in the easiest way as my guild is not consist of ppl like u all so good and have full clear H ToT.
My realm have only 3 guilds which have done 12/12N ToT. The best horde guild in my realm just 3H/12H until now.
Edited by Xingling on 7/8/2013 11:24 PM PDT
My guild does "Need if you need MS, Greed for OS otherwise pass"
I am only leather intellect user though, so I gear fine.
In this teir the "dps kills bosses" line actually really proves true so getting dps geared over healers isn't really a bad thing. Plus, esp in 10 man, your players should keep the raid in mind and give gear where it will do the best. I've given up Horridon's trinket twice cause it would help the raid more on one of the other healers even though I won the roll. Makes me sad but needed to be done. But yeah whether you should 2 heal all depends on the damage incoming vs enrage timer ratio. If you're hitting the enrage, 2 heal. If you are dying cause not enough heals, 3 heal. Try and get a healer that is a competent dps and you'll be good to go.
Edited by Torantine on 7/9/2013 12:28 AM PDT
I am still pretty lost as to the point of this thread :P
2-heal vs 3-heal. Depends on raid composition, skill of healers, how high the dps is, and how much damage the boss does. There are lots of variables. We 2-heal almost every heroic fight-- Maegara and Iron Quon being the only exceptions I know of (I haven't healed H Council with this guild yet).
3-healing is less stressful, this is true. But if you are raiding heroic content, then being able to handle the stress of 2-healing is more than expected. Most 10 man heroic guilds 2-heal UNLESS 3-healing is necessary due to the damage put out by the boss mechanics. Just like 25man heroic guilds tend to 4 or 5 heal when they can get away with it, rather than going 6 to 8 healers like non-heroic 25man guilds.
For people doing normal modes--the dps requirement for ToT is low enough that an extra healer won't make you wipe on enrages (assuming all your dps meet the minimum). And 3 healing does make bosses less stressful, but it also makes them more boring to heal.
Um. Point 2. Loot distribution. There's thousands of ways that this is done and it differs from guild to guild. Rolls aren't uncommon, but they aren't the norm either.
3rd Point. Shaman healers. Their HPS on a 3 heal fight in 10 man will almost always look weaker than other healers, because they don't benefit from overhealing like so many other classes do. If you and the other healer aren't giving him enough to heal, then of course his numbers are low. Judging a resto shaman by their hps on a 3-healed fight that doesn't require 3-healing is an exercise in futility.
Yeah. Think that's everything. :P
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