I don't mind our current AoE style. It may not flow very well, but at least it has a solid priority queue, and I like to think that we're unique with out AoE finisher. However, it does irritate me that our finisher is our only AoE ability that doesn't require a target.
So, I'm wondering if HotR could be reworked to no longer require a target. It still functions in much the same way, except that you can use it anywhere. If they wanted to, they could add an additional mechanic wherein the current mechanics would apply if your target is in melee range. I'm imagining the tooltip looking something like this:
Hammer of the Righteous
Slam your weapon against the ground, releasing a wave of light that inflicts 35% weapon damage as Holy to all targets within 8 yards and granting a charge of Holy Power if at least one target is affected. If your current target is in melee range, you will hammer them for 25% weapon damage as physical, and the wave of light will originate from their location.
It sounds alright to me, but in a way it sounds clumsy. It would have to be a "smart" ability so to speak, e.g. the game first checks to see if an enemy is close enough to hit, and if not, it defaults to simply hammering the ground and releasing the AoE from your position.
What do you guys think? Would this make AoE less of a headache for us? Or would you go a different route?