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It's not about "nerfing fun." It's about making sure that the damage spec for a class (retribution in our case) does more damage than our healing spec. At the time, the difference was not very pronounced. I was a holy paladin in TBC until I started tanking as it became viable. Shockadin spec was pretty fun; I can't argue that. On the other hand, it was more of a side-effect of stat scaling than an intended dps build.
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