You're not respectful when you call me things like "kid" (I'm 34 years old...) and say I'm some kind of paranoid raging lunatic.First off, I didn't call anyone a kid, I said that you're acting like a kid. There is a difference, one is demeaning to a person and the other is demeaning to the way they're acting. If you take offense to how I referred to your words and actions, then I'm sorry. Would you prefer I instead make the analogy of a paranoid conspiracy theorist who constantly thinks that the government is out to get them? Same thing really. Do you deny that you (and others) have made posts trying to counter-argue the change by exaggerating a claim that blizz wants you to stack avoidance? Do you deny that this is a gross exaggeration of what they're actually trying to do? Again, either you're scared/paranoid and fighting against something that isn't even real, or you're making strawmen. And in either case it's posts like those that prevent discussion, because they don't address what's really happening.
But if you're going to stop making strawmen and/or overreacting and actually speak to the changes being made, then sure I can have a discussion over that.
Sigh. Read what I wrote again.There is no difference. RNG is RNG is RNG. There is no significant difference between a proc on a proc vs a proc on an ability. In either case GC will still reduce to a proc with some X% chance to occur every Y seconds. The change may result in GC having a higher or lower proc rate than it does now, but it's still no different AT ALL than if they simply raised or lowered the proc rate while letting it continue to proc from the same things it currently does.
I can't discuss with you if you nitpick like others do. GC with CS/HotW/Judgement is an RNG proc over a controlled rotation. GC with Dodge/parry is an RNG proc over an RNG proc. See the difference ?
In the end it's still an uncontrolled and unpredictable event, and is no more or less "fun" than it's current or past forms.
Now can we get back to discussing the actual topic rather than the GC change ? The "feel of Dodge/Parry" ? Ok with you ? We done with insults and attacks now ?Except that's not the real purpose of this topic. It's abundantly clear that the OP made the first post under the misguided belief that Blizz is "out to get" haste-stacking paladins and make them stack avoidance instead. His analogy is quite clear, he thinks that blizz is out to break haste just as a bull would a china shop. All he's doing is throwing a fit because he thinks that blizz is trying to change the way we gear, when that's completely not the case.
As to my opinion on the "feel" of avoidance, I don't know, I don't think it "feels" that bad really. I mean when a boss uses a big attack and I see a dodge pops up I do get a certain feeling of satisfaction from it. Sure I can't control it or make it happen when I need it to, but that just makes it feel better when it does happen. That's the nature of RNG: getting lucky "feels" good, and conversely getting unlucky "feels" bad. RNG isn't some evil terrible thing, nor is it inherently boring. On the contrary it actually keeps things from getting boring. There is a such thing as too much RNG of course, but there's also such thing as too little.
Though I still feel that this topic is ultimately irrelevant. It doesn't matter how avoidance "feels". The change is nothing more than a short-term change to help make avoidance gear less-worthless until the next expansion where there'll likely be a large overhaul that either changes the way tank gear it itemized or changes the way avoidance stats work to try to make them more engaging.