But dammit, I'm curious.
Aaaanyway, I had one of my pseudo-theorycrafting episodes earlier today, particularly regarding Inquisition. Now, before you go dragging out your pitchforks and torches, hear me out. I personally don't have a problem with Inquisition. Maintenance buffs are old hat to me - I used to play a rogue, and Inq feels a little like Slice and Dice. No biggie.
However, I can see why some people have a problem with it, and any maintenance buff for that matter. Realistically, they all boil down to spending resources in order to maintain a personal buff that is more or less essential if you want to perform optimally. Admittedly, from a gameplay perspective, it's kind of a shallow mechanic. It's not particularly innovative, nor is it exceptionally engaging. All it really amounts to is, "oh, <maintenance buff> is running low. Next GCD, I'll have to spend <resource> to refresh it instead of fueling another <attack>."
So, instead of keeping Inq as a mandatory maintenance buff, why not stick it somewhere else? That is the thought process I was following during the aforementioned episode, and as the thread's title may or may not suggest, I think it could be reworked into our mastery.
Increases all Holy damage dealt by X%. In addition, your attacks have a Y% chance to cause Inquisition, further increasing all Holy damage dealt by 30% for 30 seconds.
Of course, this leaves us without Hand of Light, but I think it could easily be converted into a passive that simply causes CS, HotR, DS, TV, and HoW to all inflict, say, 15% additional Holy damage. This damage would still scale with mastery, so it's in essence the same thing.
Another issue we might run into in this situation is the damage inflicted by our Holy abilities, e.g. Exo, or Judgment, and even Censure. I'll be frank - I don't know the math behind these abilities, but I can imagine that having a flat Holy damage buffer on top of the Inquisition proc could lead to some pretty outrageous hits. Not that I would have a problem with the majority of our damage being Holy in nature, but with enough mastery, we may very well opt to use DS over TV simply because it hits harder. The obvious solution would be to simply reduce the base damage dealt by these abilities, e.g. DS inflicts 80% weapon damage as Holy as opposed to 100%.
So, what do you guys think? I wouldn't exactly label it a buff from a numerical perspective, but as far as gameplay goes, I can see the appeal in not having to worry about keeping Inquisition up. I guess in that sense it'd be a buff. I dunno, I'm tired.